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  1. #1
    Player Fae's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Flupplewolfe
    World
    Bahamut
    Main Class
    SCH Lv 99
    It gives end game players something to do, and they're cool fights I like them. The lack of motivation to do them is in my opinion directly tied to the rewards. While they are amazing lockstyles, they are just lockstyles and only for sword using jobs. Unless rewards that you can use toward other in game goals are also included in the drops then I don't think it will gather traction quickly. (Things like linen's etc in enough quantity to justify the battle requirements).
    (0)

  2. #2
    Player Castanica's Avatar
    Join Date
    Nov 2012
    Posts
    320
    Quote Originally Posted by Fae View Post
    It gives end game players something to do, and they're cool fights I like them. The lack of motivation to do them is in my opinion directly tied to the rewards. While they are amazing lockstyles, they are just lockstyles and only for sword using jobs. Unless rewards that you can use toward other in game goals are also included in the drops then I don't think it will gather traction quickly. (Things like linen's etc in enough quantity to justify the battle requirements).
    Look how much effort went into them and how few people did them. More effort went into these master trials than ambuscade, lets see how many do each one and compare.

    You say you like them, did you even attempt them?
    (2)

  3. #3
    Player Fae's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Flupplewolfe
    World
    Bahamut
    Main Class
    SCH Lv 99
    Quote Originally Posted by Castanica View Post
    Look how much effort went into them and how few people did them. More effort went into these master trials than ambuscade, lets see how many do each one and compare.

    You say you like them, did you even attempt them?
    Actually yes Three attemtps and much theorycrafting and researching JP blogs for how to win and fun conversations and memories were had, it engaged me a lot. I think the fights are also well designed and fun even to go into and die. Since only the party leader needs the entry item also, the cost is not near what people think it is and it was just halved. I recommend anyone with some time to kill to farm up merits for 10-15 mins and buy one, then keep doing that and trade who buys the pop to enter. It's a fun diversion and while as I said before, RME mats as drops would be nice, after having multiple aeonics, and multiple mythics, and beaten tumult curator these trials are the only content in the game I haven't beaten. Others in both my ls's are wanting to beat these fights, but it's always pushed back for other goals b/c the rewards are lacking. I just like the aspect of it being there and making the game not feel so flat. It's really fun to do and it has been the source of many conversations and excitement at least with those I play with. The only other way to have ways to test our limits as players now is to try different setups, or redo stuff with less people. The intense ambuscades on VD and master trials are beyond aeonic t4 and the highest level unity NMs, the challenging content left. Someone said it appeals to 1%, I disagree, it is open to anyone with a master job to attempt which is much higher than 1%. Also, 95% of the game is already not challenging. I don't see why people want to take away what little content is being added on to the most challenging aspects of the game. People like things to use all their gil and items on, speaking for myself and several I play with. I think SE has done a great job lately of developing content for both starting, and endgame players as well as intermediate and hope the trend will continue.
    (3)

  4. #4
    Player Eaglestrike's Avatar
    Join Date
    Apr 2011
    Posts
    85
    Character
    Ladyofhonor
    World
    Asura
    Main Class
    THF Lv 99
    Yeah, they need to fix the reward system. They should drop things liked cat's eyes, or super dense bayld cluster, etc. to warrant their difficulty. If they're going to make new content, they need to make it useful in some way, no one cares about reward-less content. If anything this master trial system is proving this.
    (0)