Greetings, everyone.
We realize that the implementation of Master Trials has been a largely discussed topic both here and on other forums, and we’ve been passing along your feedback to the development team.
In order to facilitate better discussion around this topic (and also to get more feedback for the team), I wanted to start by sharing the overall concept of this content.
Master Trials were created as difficult end-game content for those players who have just about completed all other aspects of the game and are looking for challenging content to tackle. However, this is not pointing to only right now, this goes for the future as well. While many are busy at the moment putting the finishing touches on their Aeonic weapons or completing other outstanding in-game goals, once those are done, the team would like Master Trials to exist as challenging content that you can take on when you are ready. The team is very aware that only a small population of players have been undertaking the challenge, and they feel that once more players have geared up and enhanced their characters further that this content will be challenged more frequently. Thus, with each version update lately, they have been gradually implementing new Master Trials so that they will exist in the future for players to take on when they are prepared to do so.
In regard to the rewards that Master Trials offers, to better fit the overall concept, the team decided to go the cosmetic route instead of including weapons (or other items) that can be put into use in battle so that they do not become the sole goal of completing this content.
Hopefully this serves to get a better grasp of how the development team views Master Trials, so with that said, we’re looking forward to further feedback and comments about this content.
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. Also, is there a possibility that the Master trials will eventually include cosmetic armor to go with the weapons?
