Also since they don't seem to get the point of cosmetics, much of the reason people want cosmetics is to show them off to other people. They act like designer labels irl.
A cosmetic that can only be seen during battle is losing the majority of the reason people want to own them, the blade should be visible all the time if you really want them to be desired. I can't believe they don't get that.
As an example, if the old VW bodies with the glow only glowed during battle most of the people who got them would not of done so. I grinded for nearly a year to get the 3 jeuno VW bodies when this content was relevent, and it was mainly just for the glow.
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Three attemtps and much theorycrafting and researching JP blogs for how to win and fun conversations and memories were had, it engaged me a lot. I think the fights are also well designed and fun even to go into and die. Since only the party leader needs the entry item also, the cost is not near what people think it is and it was just halved. I recommend anyone with some time to kill to farm up merits for 10-15 mins and buy one, then keep doing that and trade who buys the pop to enter. It's a fun diversion and while as I said before, RME mats as drops would be nice, after having multiple aeonics, and multiple mythics, and beaten tumult curator these trials are the only content in the game I haven't beaten. Others in both my ls's are wanting to beat these fights, but it's always pushed back for other goals b/c the rewards are lacking. I just like the aspect of it being there and making the game not feel so flat. It's really fun to do and it has been the source of many conversations and excitement at least with those I play with. The only other way to have ways to test our limits as players now is to try different setups, or redo stuff with less people. The intense ambuscades on VD and master trials are beyond aeonic t4 and the highest level unity NMs, the challenging content left. Someone said it appeals to 1%, I disagree, it is open to anyone with a master job to attempt which is much higher than 1%. Also, 95% of the game is already not challenging. I don't see why people want to take away what little content is being added on to the most challenging aspects of the game. People like things to use all their gil and items on, speaking for myself and several I play with. I think SE has done a great job lately of developing content for both starting, and endgame players as well as intermediate and hope the trend will continue.