Quote Originally Posted by Zeldar View Post
So voidstones don't work because you are too impatient to build up your stock. Voiddust doesn't work because you are too lazy to set your homepoint to a Jeuno exit and run back to the npc. Both of these are pointless, because you are too lazy to spam the mobs in the first place since the drop rate isn't high enough for you. Your point about adding drops to Ambuscade actually goes AGAINST your original point. Making the items more readily available HELPS your cause, as they are not only easier for you to get but could possible be less expensive to buy. Then back to laziness.... a 5-minute fight is too much for you to handle to build one of the best weapons in the game. I only say "don't bother doing it" if you feel the weapons are not worth your precious time. These weapons are not meant to be made overnight, in a week , or in a month. They take time. They take effort. They take dedication. Judging by your posts on this thread, I see that its possible for you to have all 3 when it comes to a subject you are passionate about. Are you that passionate about actually BUILDING your weapon, or just complaining about the effort it takes?
Maybe you're missing my point. I'm not trying to make Empyrean weapons easier (with multiple sources of HMP/Cinder/Dross, it's actually quite reasonable now). I made a Daurdabla back in the day and I recently AGed an Almace so I think I may already have a sense of what kind of time, effort, and dedication they require. Yes, even though you've called me lazy I'm actually quite familiar with the process. Familiar enough to see the flaws in the event and be critical about it, even though I'm probably not going to be making another Empyrean. In pointing out these flaws, I hope SE makes some adjustments someday even if I do not benefit directly.

Oh, and I'd like to address Voiddust. SE somewhat recently added a change where you could tap directly into your stock of Voidstones which adds convenience but means that every Voidstone you have in your possession can't be used at all until you speak to the NPC again. Since using Voiddust puts stones directly into your possession, they do not worth well with that adjustment at all. Not only that, Voiddust is unwieldy to use (you have to trade one at a time), not particularly easy farm, and definitely not worth farming (they are 7k on my server and sell very sporadically).

Quote Originally Posted by Zeldar View Post
I will grudgingly agree to one point that you and Diavalo have made. Perhaps the voidstone recharge time could be toned down a bit. It should have been with a Rhapsodies KI like the other events were. Perhaps every 4 hours so its possible for a returning player to do a round of 6 per day, plus however many more they feel like doing with voiddust. As for removing procs, which is one of the topics this thread was originally made about, thats removing a mechanic that makes VW what it is.
Grudgingly? It's okay to concede a point without being a curmudgeon about it. I've agreed that procs are what define VW but the fights have to be short in order to justify the low drop rates. The reality is that in its heyday, there were many reasons to do VW that are moot now. You could fill an ally just for a chance at glowing armor or weapons back then, not so now. Before you could find 18 people, of which maybe 1-2 were after Empyrean items. Now, even if you managed to find a handful of other like-minded individuals at most, but they are all after Empyrean items. That's why I think adjusting the drop rate without touching the mechanics is probably the most straightforward adjustment that can be made without destroying what makes the event unique.