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Hi, everyone.
Unfortunately, there are no plans to implement any of the requests given currently but I do encourage you to keep giving us suggestions on what you would like to do with the excess points!
Aya "Sicycre" Montoya - Community Team
How about make them the entry for the MASTER TRIALS and not merit points, which have a bunch of other, more important uses?
How about T1 job traits applied to the whole character?
Ex: I master WAR > unlocks "Defense Bonus I" for purchase for 200JP and "Double Attack I" for 300JP.
This gets applied to the character, is always available regardless of current job, and functions as the first tier of the actual trait.
This concept is even is justifiable with lore since it does makes sense that if your character was truly masterful at a job, then why would he/she forget even the most basic aspects of it while doing something else?
Do people forget how to ride a bicycle when they learn how to drive a car?
The in-game impact of gaining access to single tiers of outside jobs' traits would be unlikely to be game-changing for the most part (outside of Dual Wield which would allow for an increase in subjob choices for when you NEED to have two 1H equipped.) Nearly every single trait is available off-job via equipment already and barring DW and actually grant the effect even if you would not normally have it. (EX: MDB+, TA/DA+, etc.) T1 Traits also tend to be small overall effects around +5%, which is most likely accountable for in current game balance without any major adjustments required, particularly for defensive traits.
Seriously, would it really break anything for a mastered BST to give other jobs a single trait level of Killer effects? The main challenge would be to find which traits would not be treated like "absolute requirement in order to participate" (barring the bleeding edge of combat/content where min/maxing may still be expected to be the norm,) but still feel nice to have when you normally wouldn't.
I have 22/22 jobs 99'd but have zero desire to "have to" master all of them. I would probably be more interested in mastering a few more than what I have now if there were some perks waiting at the end that could improve not only one job but my character as a whole. Maybe focusing on mainly defensive traits would be enough to be a nice thing to have without creating a call for necessity? Would it be a bad/broken thing for a WHM/BLM to have Evasion Bonus I? Or a NIN/WAR to have Resist Silence I?
There are plenty of options to choose from for nearly every job, prices could reflect expected impact on gameplay by becoming available, and gives us something to spend our JP on that we could feel positive about buying. Not sure what to do about BLU tbh :-/ Since they have access to everything, perhaps just something useful that wasn't covered by the other jobs?
For jobs that have few choice options, while it would require more work, entirely new traits could also be implemented for purchase to cover something missing otherwise.
Last edited by Nyarlko; 07-06-2016 at 12:23 PM.
Since dark matter is now used in 2 very popular crafted rings that are T0 for HQ, how about exchanging job points for technique augmentations at Oseem, at a rate of oh, say 10 JP : 1 technique augmentation. This way, the dark matter market is unaffected, nothing gil related is involved, no new items or abilities need to be introduced, you get a chance at unique augments or augments that surpass the values possible from normal stones as a reward for maxing out a job completely, and may cause players who are job masters to join cp parties once again since there is now a decent benefit to doing so.
Simple request for what to spend our final 500 jp's on, Category 3 merits for that job, or even take the limits off of our merits so we can have all the skills able to get upgraded to rank 5. No more choosing one avatars bloodpact over another and other jobs won't have to choose to favor an ability over another.
Something should be done with JP. I like the OP suggestion of novelty items. For example, I'd love to see a green-colored version of the THF empyrean set (sorry the AF/relic hat is dumb) so is coloring that possible? Also would love to see the JSE ring/earrings get a remake, so maybe that could be a place to get those to come into play.
But I can also see trading JP in like to the merit point goblin. I'm at 500/500 on my main job and it's doing nothing for me. Dark Matter is crazy expensive, I'd be interested in seeing some gil items sold for such things. 100 JP per Dark Matter? Nothing truly worth grinding over, but at least something when you get that high.
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