
Originally Posted by
detlef
Anyway Hyrist, you're espousing Inundation quite a bit, do you mind explaining how it works? What is the bonus? What is the recast? Is it hard to land? Is it practical to use?
Put simply, it is a stacking form of Skillchain bonus that breaks the 30% Cap classes like Dancer has (The spell itself starts at 50% with 2 different weapon types in rotation.) and grows exponentially as you stack Skillchains. This multiplies with elemental weakness modifiers and Skillchain Damage bonuses.
Exact numbers on this thing is difficult because it seems to have multiple factors working with the damage. Some say it's static 50% but I've hit four-times damage on a 3 step skillchain with it reliably using trusts (double light). It defiantly needs more testing to verify, but the damage contribution on it is huge so long as you have your Melees actually working together instead of just WS spamming.
The benefit for this is twofold as teaming up skillchains builds skillchain damage, stacks with Innundation's growth and keeps magic burst windows open longer. The crux is the danger Melee suffers on higher tier mobs and the fact that MBs are still subject to resists and magic damage reduction (Frazzle however does help.), but I don't see how this would conflict with say, a Summoner/Samurai rotation like in the ToAU era. I haven't been able to test if it works on Scholar Skillchains yet (will be pulling a scholar for this testing soon.)
Oh, and the spell is unresitable. It lands as reliably as Dia or Bio, and I believe it has a 3 minute base duration. Things I will have to time and verify as I continue testing - however I am amazed that this spell has gone overlooked for so long. I'm guessing it's due to the BLU/No Melee Meta. The stacking bonus seems to rely upon differing weapon types.
Small link to FFXIAH thread showing a screenshot of stacked damage. http://www.ffxiah.com/forum/topic/46...spell/#3042612
EDIT:
Ok, some spit-balling math on this from playing around with it seems that the base bonus is 50% multiplicative (x1.5), each step in a skillchain adds another 50% to the calculation. The problem is I'm trying to figure out where in the overall calculation this fits as other skillchain bonuses.
Click the spoiler below if you want to read some really rough math brainstorming.
For example, taking the screenshot I referenced above. It is a 3 Step Skillchain , giving a Theoretical Inundation value of 2.0, multiplied by the base value of a three WS Double Darkness (1.75) Which would put it at 3.5. This would work with the calculations I've been figuring out IF elemental weakness on Cailmh factors as a straight additive 1. This would bring it close to the approximate 4.6 skill-chain value ( ~.1 off ). I've seen similar numbers come out of Apex mobs, factoring for a .30 additive skill-chain damage up
Obviously this is a very rough theory that needs much more testing. I'll be working on getting more specifics once I figure out some of the factors that cause these larger damage spikes. The simple theory of 50% flat skillchain damage doesn't add up to some of these high numbers we're seeing.