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  1. #1
    Player Angrykitty's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    27
    Character
    Angrykitty
    World
    Odin
    Main Class
    THF Lv 99
    Any plans on removing the bugs for Yoran-Oran (UC) where he doesn't use his weaponskill to replinish his own MP? I also noticed he has an unreasonable latency when removing debuffs and casting cures on the main tank. Is this intended for him to play like a handicapped Tarutaru? Would it be possible for us to animate a safety helmet on him as well so when he runs around not spamming cures he can at least be protected from falls?
    (0)


  2. #2
    Player Angrykitty's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    27
    Character
    Angrykitty
    World
    Odin
    Main Class
    THF Lv 99
    Planning to improve the ambuscade entry system? It's still like shoving cats through a key hole.
    (0)


  3. #3
    Player Zeldar's Avatar
    Join Date
    Mar 2013
    Posts
    328
    Character
    Zeldar
    World
    Sylph
    Main Class
    BLU Lv 99
    I did ambuscade enough this month to get 30k total hallmarks , mostly during peak NA times, and didn't run into a problem even once. The longest I've waited is maybe a minute.
    (0)

  4. #4
    Player Railer's Avatar
    Join Date
    Apr 2014
    Posts
    79
    Character
    Drgonz
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Lets see to prepare to tank on runefence tank I have to cast nin shadows, spike spell, stoneskin, aquaveil , put 3 runes(which takes 12 seconds), barspell, crusade , phalanx, temper, refresh, Regen and maybe protect/shell. Then some one dc's or forgets tribs ect...

    The reason I want spell duration increase is becasuse in the middle of the fight there simply isn't time between foil and flash casting shadows and various other run abilities. Some of these spells are covered by other support jobs but hp scaling often leaves these jobs out from participating.

    I'm not saying that only Run should get enhancing duration buff, just enhancing in general.
    (1)

  5. #5
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Railer View Post
    Lets see to prepare to tank on runefence tank I have to cast nin shadows, spike spell, stoneskin, aquaveil , put 3 runes(which takes 12 seconds), barspell, crusade , phalanx, temper, refresh, Regen and maybe protect/shell. Then some one dc's or forgets tribs ect...
    Figured I'd go ahead and bold he ones that you generally need to cast, most the time, and nin shadows if you're /nin. WHM's and SCH's (esp SCH) regen is more potent and likewise for WHM's barspells. Refresh it during fight, maybe if the whm can't. I can refresh myself during the fight if noone else is. You basically just listed off every buff RUN has as buffs RUN needs to cast.

    I can cast Temper early in the fight after first enmity unload. It has some volatile enmity on it (the kind that decays over time) so it's probably better than whiffing.

    There are very few fights that open hard and need pre-emptive stoneskin for.

    I like rune > crusade > rune > phalanx > rune > aquaveil.

    Oh and foil.

    If you're talking about apex, you hardly need to preload all those spells. Stagger them throughout the fights.
    (2)

  6. #6
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by OmnysValefor View Post
    Figured I'd go ahead and bold he ones that you generally need to cast, most the time, and nin shadows if you're /nin. WHM's and SCH's (esp SCH) regen is more potent and likewise for WHM's barspells. Refresh it during fight, maybe if the whm can't. I can refresh myself during the fight if noone else is. You basically just listed off every buff RUN has as buffs RUN needs to cast.

    I can cast Temper early in the fight after first enmity unload. It has some volatile enmity on it (the kind that decays over time) so it's probably better than whiffing.

    There are very few fights that open hard and need pre-emptive stoneskin for.

    I like rune > crusade > rune > phalanx > rune > aquaveil.

    Oh and foil.

    If you're talking about apex, you hardly need to preload all those spells. Stagger them throughout the fights.
    Tbh I'd rate SS a spell that needs to be cast constantly on RUN. It's like HP buffer that can buff RUN's HP to 3k in escha even without +HP gears(or 3.5k with good +HP gears), and gives extra room to take hits from high dmg TP moves. SS is cheap and it doesn't take a lot of time to cast on RUN, I don't see a reason not to cast it.

    Spikes may have a use, I found shock spikes stuns some adds in escha so it make them hit less if they're stunned every hit.
    (2)

  7. #7
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Afania View Post
    Tbh I'd rate SS a spell that needs to be cast constantly on RUN. It's like HP buffer that can buff RUN's HP to 3k in escha even without +HP gears(or 3.5k with good +HP gears), and gives extra room to take hits from high dmg TP moves. SS is cheap and it doesn't take a lot of time to cast on RUN, I don't see a reason not to cast it.

    Spikes may have a use, I found shock spikes stuns some adds in escha so it make them hit less if they're stunned every hit.
    Not disagreeing, and if it's a fight you know well, you might even know the ideal time to cast stonekin, but there are very few fights that open hard and need stoneskin at the start.

    On top of that, stoneskin has a long duration anyway and is consumed quickly, it probably doesn't need to be recast even if someone did forget a trib.

    Spikes are hit or miss. They're not reliable at all but it is nice when they do proc.
    (0)

  8. #8
    Player Railer's Avatar
    Join Date
    Apr 2014
    Posts
    79
    Character
    Drgonz
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by OmnysValefor View Post
    Figured I'd go ahead and bold he ones that you generally need to cast, most the time, and nin shadows if you're /nin. WHM's and SCH's (esp SCH) regen is more potent and likewise for WHM's barspells. Refresh it during fight, maybe if the whm can't. I can refresh myself during the fight if noone else is. You basically just listed off every buff RUN has as buffs RUN needs to cast.

    I can cast Temper early in the fight after first enmity unload. It has some volatile enmity on it (the kind that decays over time) so it's probably better than whiffing.

    There are very few fights that open hard and need pre-emptive stoneskin for.

    I like rune > crusade > rune > phalanx > rune > aquaveil.

    Oh and foil.

    If you're talking about apex, you hardly need to preload all those spells. Stagger them throughout the fights.
    My Run is complete 2100 jps full equipment sets and so on. The fights I have to preload all these spells are the current end game nms the ls does(esha t1-t4 and helms).Honestly all that buffing is lame when all a pld has to do is cast 1-3 spells and its good to go.
    (1)

  9. #9
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Railer View Post
    My Run is complete 2100 jps full equipment sets and so on. The fights I have to preload all these spells are the current end game nms the ls does(esha t1-t4 and helms).Honestly all that buffing is lame when all a pld has to do is cast 1-3 spells and its good to go.
    I view it as a fair trade off, PLD makes it easier/simpler to play the role of tank, but it loses out on the substantial offensive benefits RUN brings to the table for tougher end game content using mage-heavy setups.
    (1)

  10. #10
    Player Zeldar's Avatar
    Join Date
    Mar 2013
    Posts
    328
    Character
    Zeldar
    World
    Sylph
    Main Class
    BLU Lv 99
    PLD has its fair share of self buffing to do. You included pro/shell in run buffs so its only fair to include them in PLD, phalanx,crusade,enlight and reprisal.
    (1)

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