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  1. #131
    Player Shyles's Avatar
    Join Date
    Oct 2015
    Posts
    68
    Character
    Shyles
    World
    Odin
    Main Class
    PUP Lv 99
    Yay! I am actually really looking forward to this. My biggest frustrations have been mostly about survival in 130+ content, accuracy in 135+ content, and enmity in 119~125 content. I just hope they're substantial enough to make a difference. If they are, then these adjustments could allow melee to compete with Scholars for Escha T3+.

    I am wondering whether the AoE damage reduction will apply to both Spell damage and TP-based magical AoEs. Melee jobs (particularly dual-wielders) still feed NMs a lot of TP even with capped subtle blow. Hopefully it will apply to both.
    (0)

  2. #132
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    It's probably a zone modifier, and since Ambuscade takes place in Legion, this happens.
    (0)

  3. #133
    Player
    Join Date
    Jun 2011
    Posts
    60
    Could you consider adjusting how negative status affect spam works? Possibly putting a heavier diminishing return on them? Or making trusts more resistant to status effects than they currently are? Or at least make it so that remedies will work through paralyze?

    In a lot of content NM's will have near 100% uptime on the status effects they spam either due to insane regain/tp move frequency or extremely low cooldowns on their aoe negative status effect spells.

    I get that groups should have access to a GEO vex/attune for the hard fights. But soloers are hit pretty hard by the status effect spam even in lower tier content, especially if they're trying to get geared. You can't tell your trust to use a remedy, so you're pigeon holed into using DNC sub else risk getting wiped on the first silencga.

    Would you also consider adding a GEO trust with vex/attune for soloers if you're going to stand by the false claim that status effects don't have 100% uptime in most cases?

    It also bothers me that the paladin-ish tanks like August won't wake anyone up when you've been sleepga'd...
    (0)
    Last edited by Mookies75; 07-29-2016 at 07:24 AM.

  4. #134
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Mookies75 View Post
    Could you consider adjusting how negative status affect spam works? Possibly putting a heavier diminishing return on them? Or making trusts more resistant to status effects than they currently are? Or at least make it so that remedies will work through paralyze?
    Or making players in general more resistant. It would also be nice to see Unity whms respond to a bar to an enfeeble when hit with that enfeeble.

    I get that groups should have access to a GEO vex/attune for the hard fights. But soloers are hit pretty hard by the status effect spam even in lower tier content, especially if they're trying to get geared. You can't tell your trust to use a remedy, so you're pigeon holed into using DNC sub else risk getting wiped on the first silencga.
    As a good GEO (no Idris) and someone with access to plenty of GEOs (a few Idrises), I don't think vex/attune should be as mandatory as it is but god it is. Yeah, top-end tear stuff, okay but some measly NMs are just so much easier with Vex/Attune.

    Right now it's like: You need V/A or a Yagrush or probably both for the hard stuff. It's gotten way way way out of hand.

    It also bothers me that the paladin-ish tanks like August won't wake anyone up when you've been sleepga'd...
    August will, though he gives no preferential order to who he wakes. It might be the DRK. You might have cases of him being silenced.

    Some AI improvement to make him look first for a WHM/SCH//RDM/PLD/DNC would be nice.
    (2)

  5. #135
    Player Zeldar's Avatar
    Join Date
    Mar 2013
    Posts
    328
    Character
    Zeldar
    World
    Sylph
    Main Class
    BLU Lv 99
    I'd settle for making my WHM trust smart enough to ALWAYS stay out of range. All too often my Apururu gets silenced or beat up because he took his time getting out of the way. He's a unity LEADER...shouldn't he be smarter than that? As for status effects, they are just part of the game. Your WHM needs to know which moves give which effects and plan accordingly. They need to have a priority list when it comes to these effects....like knowing to silena the PLD first. A mediocre WHM can get by on mediocre content. Hardcore content calls for a hardcore whm.
    (0)

  6. #136
    Player BBWallace's Avatar
    Join Date
    Feb 2015
    Posts
    119
    Character
    Topace
    World
    Asura
    Main Class
    BLU Lv 99
    Aprururu isn't a he.
    (6)

  7. #137
    Player
    Join Date
    Jan 2012
    Posts
    645
    While adjusting non-main-target damage is a step in the right direction, I think that's a healthy adjustment, the status debuffs/dispels are more the reason melees aren't used. Melees feed the mob more tp, and have to absorb a lot more WS, this is the core of the issue, when you spend so much of the fight disabled, even if you're alive, your damage is crap compared to someone who isn't getting hit by such things.

    Vit and Agi bonus, I think are buffs we didn't really need, but sure, we'll see how they affect things.
    (1)

  8. #138
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Zeldar View Post
    I'd settle for making my WHM trust smart enough to ALWAYS stay out of range. All too often my Apururu gets silenced or beat up because he took his time getting out of the way. He's a unity LEADER...shouldn't he be smarter than that? As for status effects, they are just part of the game. Your WHM needs to know which moves give which effects and plan accordingly. They need to have a priority list when it comes to these effects....like knowing to silena the PLD first. A mediocre WHM can get by on mediocre content. Hardcore content calls for a hardcore whm.
    To the part I bolded: While this is technically correct, this line-of-thought is wrong. Enfeebling spam has gotten way too out of hand, especially when mages simply are unaffected by it.

    Quote Originally Posted by Selindrile View Post
    ...

    Vit and Agi bonus, I think are buffs we didn't really need, but sure, we'll see how they affect things.
    Can't say for sure about vit, though I'm not really excited for it. At most, it will mean a buff of like 75 defense to most melee. However, the agi change is reducing the evasion monsters have and that is a good move for melee-oriented strategies.
    (1)
    Last edited by OmnysValefor; 07-29-2016 at 02:26 PM.

  9. #139
    Player Zeldar's Avatar
    Join Date
    Mar 2013
    Posts
    328
    Character
    Zeldar
    World
    Sylph
    Main Class
    BLU Lv 99
    Which enfeeble spam is way out of hand? On the NMs I've fought on THF or BLU, its really a matter of my WHM getting rid of the ailment in a timely manner. Its part of the game. Yeah being slowed sucks. Being paralyzed sucks. Being poisoned and bio'd sucks. Having a great WHM that knows what he is doing fixes all of these things.
    (0)

  10. #140
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    For normal debuffs like slow let's say the problem isn't just that you get debuffed but that it's often AoE and with multiple melees your whm sometimes doesn't even have time to erase everyone before a new set of debuffs hits melee town. Often becomes better making sure all the melees have remedies/pancea on them. That said this is less of an issue specifically with debuffs and more of an issue with mobs basically having perma Meikyo Shisui when you put multiple melees on them.

    That said there are other debuffs can't really be dealt with like terror or amnesia or huge stat down or like huge def down etc or mechanics that stop them from being removed that things that are problematic in themselves. Even semi frequent stuns/petrify can be rather debilitating to melees regardless of whm (mythic aside)
    (3)

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