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  1. #1
    Player Ceinwyn's Avatar
    Join Date
    Mar 2011
    Location
    Deutsch
    Posts
    50
    Quote Originally Posted by Limecat View Post
    Wouldn't hurt to have the final gear rewards upgradable to i119, if nothing else. Always gets me a bit twitchy to have to use lower level gear in switch-ins these days, with as huge a chunk of stats you and your trusts will lose for a few seconds.
    Yes, please.... This should be a Standard Service.... just as relics are getting uptades, other hard to get Equipment should also get uptades... i mean why should i do the Long quest line just to get a useless lv 75 Body? you say for the lore and the CS's, well, sry but not These are Long quest series and not all of them are so funny... and i dont have Motivation to do something that isnt fun for nothing ):
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    83
    I already mentioned in another post that all expansions, add-ons and in general missions should get a "Master Quest" treatment. Not just a high tier battle to teleport you through a HP to the relevant fight, which doesn't include a ton of forgotten content. And in return get gear relevant to master jobs and maybe even add heroic gear (gear that used to be for example by Lion, Aldo, Prishe, Lilisette, etc etc etc)
    (0)

  3. #3
    Player Spectreman's Avatar
    Join Date
    Jun 2013
    Posts
    223
    Character
    Neferflash
    World
    Asura
    Main Class
    THF Lv 99
    It would be nice if they upgraded those gears to ilvl 119. Lots of people would do it again for new characters and help new players with them.
    (0)
    Last edited by Spectreman; 06-18-2016 at 04:13 AM.

  4. #4
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Godzilla sized Shantotto's Fighting each other, worth the price of Admission...
    (1)

  5. #5
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    A Crystalline Prophecy is by far the content for which I hold the worst grudge yet to this day. I had to level up a whole new job (WHM) to 75 because no one would accept my DRG for the boss fight. Worst Jobish content ever.
    (0)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    San d'Oria, Windurst, Bastok: Rank 10
    ZM:O CoP:O AU:O ACP:O
    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

  6. #6
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Welcome to most of FFXI's history, where we've long had issues of "lolJob" going on. Back in the day, PUP, BST and BLU were considered "lol" jobs and wouldn't get party invites, forcing you to level solo, because parties were RDM BRD PLD AllTheSAM, and maybe a THF. Events excluded BLMs when it became a melee zergfest, and PLDs went heavily by the wayside about then because you could just have your DDs hold hate by smashing face rapidly. BRDs are quickly becoming a dying breed now because GEO is just too strong, with the exception of a few fights. Most melee now aren't brought along because of current content (but there are other threads for that particular rant). This game has always had a history of either players or content blocking out different jobs because they're not optimal; it's not that you can't win, in most cases, it's that the price of it is too high and most people don't want to deal with it.

    In your case, with ACP, the crystal's charmga move heavily encouraged pet jobs and ranged jobs, making melee seem inefficient and thus not wanted. I'm just remembering spamming Cannonball on BLU, myself, and not being allowed in melee for that reason. It wasn't a particularly bad example of its type, just part of the norm, really.
    (1)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  7. #7
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Kensagaku View Post
    ... This game has always had a history of either players or content blocking out different jobs because they're not optimal; it's not that you can't win, in most cases, it's that the price of it is too high and most people don't want to deal with it. ...
    While it's technically nearly always players as most people seem to blame the players, I believe it's more on the content than the players. However, like you said, there are [plenty] of other threads on the topic.

    Anyway, yeah, when you're using a pop that cost hours of time or millions of gil, you want to bring the winning strategy. There's no time to fool around with a strategy that has a discouraging (literally, losing sucks) success rate. Take Neak for instance. Aside from his 2000 eva, he also can chainspell meteor. It's so much better to have mages on that fight so that you're not trying to supply sufficient acc to melee and vex/attune or fend/wilt.
    (1)

  8. #8
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    It also doesn't help that you can't have melee/mage/ranged DD in the same party due to having separate buffs for each type. Instead of an acc buff that gives melee acc, ranged acc and magic acc, Atk buff that gives ratk/atk/mab etc etc
    (0)

  9. #9
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Even despising the the imbalance of jobs right now, I don't think MAB + Physical Attack (likewise for Accuracy) should be rolled into the same buff. However I do think melee and ranged should be the same buff.. and Flurry is pretty silly in itself.
    (0)

  10. #10
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    Any particular reason for not wanting that?
    (0)

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