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  1. #1
    Player hordecore's Avatar
    Join Date
    Mar 2011
    Posts
    218
    Character
    Matador
    World
    Bahamut
    Main Class
    RDM Lv 99

    Add magic resistance to all the gears

    and let the resistance vary depending on the quality of the gear

    Tier 1 : 10 %

    Tier 2 : 20~30%

    no thanks to swapping gear and carrying many element resist gear
    (0)

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    -.- no

    there could be more options i guess but like your agi on emp ws thread, you need to marco in this game.

    why do people say gears? I think of those wheels with little bumps when people say that
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Um? No, this game isn't meant to be easy mode. Improve your mog sack, or learn to manage your gear better. Elemental gear should be situational; just get gear that has Magic Damage Taken -X%. Coral/Merman Rings or earrings are a good start. Look up MDT gear and you shouldn't have to get TOO much for a decent magic set.

    And if gear swapping is the problem? Learn to macro. Because if you're WSing in Haste gear or sacrificing Haste pieces for WS mods during TPing, then you need to go join Naturebeckles on the Haste thread. >~>
    (4)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  4. #4
    Player hordecore's Avatar
    Join Date
    Mar 2011
    Posts
    218
    Character
    Matador
    World
    Bahamut
    Main Class
    RDM Lv 99
    -_- no thanks i dont want to carry stupid gear with no stats only for element resistance i dont see the NM change their gear while we hit them why should we
    (0)

  5. #5
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    It's not stupid, it's supposed to be tactics. This isn't easy mode, where you can wear the same outfit for everything. Swapping gear isn't that hard.
    (4)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  6. #6
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    ...
    ....
    .....

    Really? No, really??

    Nobody is FORCING you to swap gear, it's your CHOICE to do so. But you'll gimp yourself if you don't. And there is such a thing as -MDT gear btw.

    And this is a "request" that is guaranteed to never happen. Why on earth do you insist on making thread after thread demanding SE to change every damn thing that's a minor inconvenience to you? Do you really expect SE to make these changes?
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  7. #7
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Tamoa View Post
    ...
    ....
    .....

    Really? No, really??

    Nobody is FORCING you to swap gear, it's your CHOICE to do so. But you'll gimp yourself if you don't. And there is such a thing as -MDT gear btw.

    And this is a "request" that is guaranteed to never happen. Why on earth do you insist on making thread after thread demanding SE to change every damn thing that's a minor inconvenience to you? Do you really expect SE to make these changes?
    like we talked in other thread i am shocked that he replayed and even more shocked of the replay.

    I was trying to be nice to him but if you (OP/readers) want MDT and such you need to macro, MDT has a cap of 50% ( and added with shell) MDB does not cap and max ele resist you are looking around 320 total ( people useally do not gear for resist though a good whm + a resist + atma like that one that gives +100 fire and some MDB with some simple MDT rings/ twlight torque is more then enough.)
    (1)
    Last edited by Rambus; 04-16-2011 at 12:40 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #8
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    I'm thinking more outside of Abyssea. In Abyssea you can toss on Future Fabulous, Zenith, and Earth Wyrm atma (if you're willing to gimp your DDing potential) and boom, you have huge magic defenses. Elemental ones are situational.

    But OUTSIDE of abyssea, that 50% MDT could be useful. I personally do not have a MDT set due to storage space limitations and lack of mules, as well as eight jobs leveled and highly geared, but that has been my downfall more than once. It's not that hard to swap six pieces of gear in on any job using a basic one-button macro. 2x Merman's Ring (8%) + 2x Merman's Ring (4%) alone are simple-to-get pieces that apply to all jobs for a sudden 12% off of magic damage. You just have to press the button when you see a non-instant spell going off. So hard.

    Please don't contribute to player laziness.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Capping MDT is ridiculously easy with Shellra V and a modicum of effort. There's no reason to add MDT to everything.
    (1)

  10. #10
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Oh right, I forgot Shellra V. I don't take a lot of WHMs with me when I solo. =(

    Shellra V, at 5/5 merits, gives ~27.5% MDT. So combined with the simple rings/earrings, that puts you at nearly 40% MDT. This just further supports the point.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

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