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Thread: New Head/Frame

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  1. #1
    Player Marquiss's Avatar
    Join Date
    Jan 2025
    Posts
    7
    Character
    Marquiss
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Everytime I visit Japan and see the cherry blossoms, I think of new life, hope, and the future of PUP. I hope that one day we can at least have an AOE attack to help maintain control of enmity of large groups of monsters similar to a beastmasters "snarl", and that we can have an update to the number of automaton attachments we can add to the currently existing limit of 12.
    (0)

  2. #2
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Thanks for the looking into it Sicycre.
    (1)

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  3. #3
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    iam guessing a support frame, maybe some geo/cor/brd. wonder what else we getting. we already got a tank pet (mp,cure would be sweet but k) whm, blm, rdm(make him cast refresh on others and more debuffs would be nice), blm, rng. so it a high chance if they giving us another frame, it would be a geo/cor or they may throw a nin and a run at us.
    (0)

  4. #4
    Player Siviard's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    RDM head + RNG body = Corsair Automaton! I mean, both those frames currently exist in the game, all the Dev. Team would need to do is add some sort of Corsair type AI to the Automaton and possibly make a way to let Maneuvers determine what rolls are used.

    Well, one can dream. I wonder how well a COR puppet would work?
    (1)
    Last edited by Siviard; 06-12-2016 at 04:41 AM.

  5. #5
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Siviard View Post
    Well, one can dream. I wonder how well a COR puppet would work?
    It would probably have a crazy AI that would double up on a 9 without snake eye but not double up on a 7 because it "likes to take risks"
    (0)

  6. #6
    Player Siviard's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Urmom View Post
    It would probably have a crazy AI that would double up on a 9 without snake eye but not double up on a 7 because it "likes to take risks"
    But 7 is a lucky number tho!
    (0)

  7. #7
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    We're not talking about only adding a few numbers to assign new spells/abilities, there would be new graphical assets required for new heads/frames which is the primary reasoning behind not implementing. This is the overarching stance that the dev team has taken. It's not just PUP that isn't getting new stuff, it's everyone and everything. ><;; Since RoV was completed and the current dev team took over, how many graphical assets have been added to the game? All that I can think of would be the 3x cosmetic weapons from the Master Trials. They've already explained before how there is a dire shortage of devkits remaining alive at this point and that adding new assets is not something that can be easily done anymore.

    Since all that we can expect are reskins / palette swaps of existing models, would you be OK with a recolored model for new parts? Would you complain that they don't look different enough? How about the PUP community in general? Does anyone have any objections to recoloring existing models in order to get your hands on new heads/frames? Genuinely asking since I would like to know. ^^;;
    If there was a concerted effort from the community to make it clear to the devs that reskins/swaps of existing models would be acceptable, then it might have a chance of actually happening. What they understand is that we want something they can't give us. And "can't" is quite applicable here since they "can not" work outside of the limitations of the PS2 framework.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  8. #8
    Player
    Join Date
    Jan 2012
    Posts
    645
    There are many, many, community created models, animations, and skins that were created without the use of the PS2 devkits that work just fine when swapped into the game, I'm no expert, but is it not possible for the dev team to use similar alternative tools now that console compatibility is no longer an issue?
    (0)

  9. #9
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Selindrile View Post
    There are many, many, community created models, animations, and skins that were created without the use of the PS2 devkits that work just fine when swapped into the game, I'm no expert, but is it not possible for the dev team to use similar alternative tools now that console compatibility is no longer an issue?
    It's more whether it's worth the time and money to do so.
    (0)

  10. #10
    Player
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    Jan 2012
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    645
    Quote Originally Posted by Jakuk View Post
    It's more whether it's worth the time and money to do so.
    That's not what they're saying though. >.>, if it's in part due to the idea that they'd have to create new tools, I'm saying they're already out there, if it's the actual manpower of creating the models/animations, well perhaps that's something that can be discussed with the community about what they'd rather have with the limited dev time we have available. Either way, I think we should have an honest discussion about it.

    Also, I'm absolutely SURE the community would be happy to submit user-created models, animations, and skins, which would save dev time and they could simply handle the side of things they're already handling now, that's how a few games create content, Trove comes to mind.
    (0)

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