Results 1 to 10 of 15

Hybrid View

  1. #1
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    Quote Originally Posted by OmnysValefor View Post
    ....
    Quote Originally Posted by Shyles View Post
    ...
    Thanks both for explaining

    Now that I understand I can definitely see the issue. I hope they get onto fixing it soon. I've always been perplexed at why they just couldn't give tank-specific jobs an higher enmity cap. Most of other games with role systems do.
    (0)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    San d'Oria, Windurst, Bastok: Rank 10
    ZM:O CoP:O AU:O ACP:O
    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

  2. #2
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Kjara View Post
    Now that I understand I can definitely see the issue. I hope they get onto fixing it soon. I've always been perplexed at why they just couldn't give tank-specific jobs an higher enmity cap. Most of other games with role systems do.
    I don't think tanks should have a higher enmity cap.

    First, I don't know how hard it would be to programmatically change it.

    Second, if it's too much higher, it's too easy to keep hate, but if it's not enough higher, the problems still exist because Volatile Enmity decays over time and Cumulative decays with damage taken.

    Since enmity does work in high content, the proof is there that they can make the current system work.

    Another factor is that anything that can be tanked by say, an average warrior can be tanked by a trust, with few exceptions.. and in those cases, find a real tank.
    (0)