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  1. #1
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Shyles View Post
    So if SE is serious about bringing Melee DD back out of obscurity, they need to give us our main party niche back: Skillchaining. I think this needs two things to happen:

    1) Either remove Imminence entirely, or nerf it to minor situational use only (perhaps more of a soloing JA).. Make it so that Magic bursting a traditional skillchain is far more attractive than magic bursting Imminence SCs.

    2) Adjust enmity drastically. I would love to see Melee DD enmity to be brought down closer to offensive magic levels for ALL content, not just the highest level content. Even meeting halfway would be an improvement. Melee is already more likely to be smacked in the face (which obviously makes sense), The enmity difference between melee and magic DD is just far too vast. An NM should be mildly upset at anyone who is trying to stab them or throw fireballs at them, but they should be absolutely livid if someone tries to flash them.
    Don't forget that melee are losing enmity when they take damage too so we def. generate way to much compared to mages. I don't think this would do much, they will probably just bring a bst or two. Much safer then bringing melee that can be killed incredibly quickly.
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  2. #2
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Helldemon View Post
    Don't forget that melee are losing enmity when they take damage too so we def. generate way to much compared to mages. I don't think this would do much, they will probably just bring a bst or two. Much safer then bringing melee that can be killed incredibly quickly.
    That is the startling part of it.

    For all the damage they're doing, they're shedding a lot for each strike they take and each AOE that hits them. Frequently, the same thing that brings them to yellow or red hp doesn't get past my phalanx or cureskin (like Mow in this month's ambuscade). And yet, for all the damage they're shedding, the BLMs who are doing very potent damage, are not out-hating them.

    I told a good blu friend of mine today, while we were farming Oryx. "See how this isn't even looking at you? If we were doing the same damage, and taking the same damage at say Tenzen, I wouldn't be able to keep it completely off of you and it's not that his blu does more damage on VD Tenzen, it's the design of the system.
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