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  1. #1
    Player THD's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Dammit
    World
    Asura
    Main Class
    DNC Lv 99

    Buff/Debuff Icons

    After playing this game for ~8 years, I'm still bothered to a small degree about the buff/debuff icons.

    1) Why do they look like SNES graphics? Is it PS2 limitations?

    2) Why is there so much overlap of different buffs/debuffs with the same icon? Example: Bard songs. EVERY song is the same icon. I mean, no color change for like Earth Carol (yellow) vs Fire Carol (red) for example? Yet another PS2 limitation?

    Overall, it's just a minor aspect of the game, but still kind of sloppy. If they could make 9 different Avatar's Favor icons, they surely could spruce up other icons.
    (0)

  2. #2
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    PS2 limitations!!!!!

    But realy, what I want to see change are the buffs that use that stupid gray circle with the red slash. At the very least, color code the elemental resistances.
    (0)

  3. #3
    Player thefinalrune's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Each icon for each buff is actually unique. Its in the dat file, there's literally an icon for each song type, dice roll, and every other repeated image buff. It's simply a matter of laziness on the development side. Anyone with half a brain at using an image editor can alter the colors of the icons to allow distinction in a matter of minutes. There are places on the web that a user could find where spirited players have already made such adjustments.
    (0)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  4. #4
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by thefinalrune View Post
    Each icon for each buff is actually unique. Its in the dat file, there's literally an icon for each song type, dice roll, and every other repeated image buff. It's simply a matter of laziness on the development side. Anyone with half a brain at using an image editor can alter the colors of the icons to allow distinction in a matter of minutes. There are places on the web that a user could find where spirited players have already made such adjustments.
    The only thing I would like to change is to remove the filtering in the upscaling of the icon. I would take pixelated over blurry any day.
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  5. #5
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by thefinalrune View Post
    Each icon for each buff is actually unique. Its in the dat file, there's literally an icon for each song type, dice roll, and every other repeated image buff. It's simply a matter of laziness on the development side. Anyone with half a brain at using an image editor can alter the colors of the icons to allow distinction in a matter of minutes. There are places on the web that a user could find where spirited players have already made such adjustments.
    Nonono, that would violate ToS, you can't possibly suggest something like that. We need to wait patiently for SE to do something about it. They improved utsusemi icon within few years, so it can't be buried that deep in the spaghetti code. (I'm a big fan of carbonara, as a side note.)
    (0)

  6. #6
    It would be incredibly easy to update the game's status effect icons, but it is one of those things that is probably given a very low priority.

    Really, all the Developers would need is an intern who is an art school major; give him/her a list of the icons with their effects and he/she could give them a fresh new set of gleaming new icons in a few days. On the cost-effectiveness side, that would cost practically nothing besides the electricity to power the computer on which the intern was designing the icons, then a few minutes of a programmer's time to compile them into the existing icon dat files.

    Just some food for thought for the Dev team.
    (0)