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  1. #1
    Player
    Join Date
    Jul 2011
    Posts
    84

    How about major capacity point system changes?

    What would you people think of a major adjustment of the capacity point system?
    Like build in on/above the merit point system, like they did on experience points.

    For example: Capacity points > Merit points > Experience points.
    (Get Capacity points after capped Merit points, after capped Experience points.)

    I never understood the sense of getting a 2nd kind of points on kills. <.<
    A possible reason may be to reward with less points to extend the point gaining process. :/
    But what would that change? People get points on a job and don't redo it with others. o.O

    Hit the keyboarrrds people! m<(o.O)"M~~~ ;P
    (2)
    Last edited by Nyclia; 05-26-2016 at 06:47 AM.

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,052
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I wouldn't want to wait til I capped merit points to earn capacity points, and adding it to the toggle options is needlessly complicated. I'm totally cool with earning them alongside EXP. Techncially you're getting more stuff than if you earned them *instead of* anyway.

    The way it is is fine (but MORE FASTERER PLZ)
    (3)

  3. #3
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    All I will say is that they really need to change the curve, players should be able to get job points faster <200

    The whole point of the massive JP grind is to give players long-term content. It's good for that in theory but it does a horrible job at easing players into it, also the fact players are capped out and so many walk around with the stars shows it failed on both fronts. With the double/trip xp campaigns people cap out fast on apex crabs or aoe burning and everyone else can't get past the 200 mark.

    As with everything in ffxi the devs seem to aim everything at the strongest and best geared players and forget about the majority.
    (3)

  4. #4
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    I really like the Job Point system itself, however in my opinion the main problem is the need to kill large amounts of monsters at a fast pace in order to gain decent CP, so the changes should be aimed towards making individual fights far more significant while discouraging AoE capable jobs from hogging large amounts of mobs. Making it so continuous chains provide the best CP per hour so areas can accommodate more players and AoE jobs can switch to smaller scale tactics without losing their premium CP gain.

    The kind of changes I would personally like to see would probably be something like this:

    1) Nerf AoE killing. Make it so killing/holding more than 3 mobs at the same time is pointless by making the 2nd mob give only 50% CP and the 3rd only 25% CP, with no gain for additional kills by the party. While also making it so there is a 3 second delay to be able to gain CP again or trigger following chain extensions.
    2) Increase the HP of all CP capable mobs to at least 300% of the current value. So individual fights take longer.
    3) Double the base CP and increase the chain CP bonus amount so we can obtain triple (chain 10) to quadruple (chain 20) CP.
    4) Reduce the recast of Capacity ring to 5 minutes and give it 10 charges.
    (2)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  5. #5
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    2. & 3: CP caps at 65,535 per kill so quadrupling the hp/cp actually hurts the CP rate
    4: Reduce Trizek ring as well. I never understood the fascination with this ring really. I know the whole juggling via delivery box thing, but 2 hours is a long cooldown.

    ---

    As the OP's point: Dislike. That actually slows things down if you've spent merits. Why would you want that?
    (0)

  6. #6
    Player Seiowan's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    113
    Quote Originally Posted by OmnysValefor View Post
    2. & 3: CP caps at 65,535 per kill so quadrupling the hp/cp actually hurts the CP rate
    ...just one tiny question. How!? How does anyone get 65k per kill on capacity points? After grinding mobs myself, I get an absolutely pathetic amount of capacity points, not even totaling 500 per kill, let alone several thousand!

    It there some magic chain? Some super powerful beasties which give insane CP? Some secret trick to building up to this hallowed amount? Inquiring minds need to know.
    (0)

  7. #7
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by OmnysValefor View Post
    2. & 3: CP caps at 65,535 per kill so quadrupling the hp/cp actually hurts the CP rate
    Actually that's not true, that is just the display cap. I've gotten over 4-5 JP from a single fight before.
    (0)

  8. #8
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Apex monsters are the type to give that level of CP, but you often have to have a double EXP/CP campaign going, a decent chain, and a ring up. Without ring up, I think you can still hit it with a sufficient chain with the proper campaign and some bonuses, but yeah.

    Apex mobs are best found in the gates zones, not the sub-zones but the actual zones. They're much stronger than normal ones of the same type, but their name (with the exception of things like Velkk) says Apex, so you know not to poke them if you're not ready. These do generally require a party, else you're spending ages killing solos.

    What are you soloing to barely even get only 500 per kill? If you go to Reisenjima with even a 25% CP mantle, a few mission completions worth of CP bonuses, and the reive CP bonuses, you should be getting like 1100-1300/kill, if my memory serves. Toss on a Trizek ring or a Capacity ring and the amount goes up.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  9. #9
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,054
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Kensagaku View Post
    What are you soloing to barely even get only 500 per kill? If you go to Reisenjima with even a 25% CP mantle, a few mission completions worth of CP bonuses, and the reive CP bonuses, you should be getting like 1100-1300/kill, if my memory serves. Toss on a Trizek ring or a Capacity ring and the amount goes up.
    You can't kill mobs in Reisenjina at 117.
    (0)

  10. #10
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Catmato View Post
    You can't kill mobs in Reisenjina at 117.
    I'll remember to phone in my psychic hotline to ensure I know that someone is at 117, next time. My bad.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

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