Is this how its going to be forever? no one at SE saw 1 NPC and 3 battle fields being an issue?![]()
Is this how its going to be forever? no one at SE saw 1 NPC and 3 battle fields being an issue?![]()
Logged in, tried 3 times, couldn't get in, gave up, logged out.
This is why server merges cant be a thing as of yet....
That's just the way the game handles the "instanced" fights, Ambuscade included - only a few players/parties can enter the same battlefield at any given time, after which everyone else is left waiting for those players to exit. So the problem outlined here would have sprung up regardless of how populated your server is.
I am hoping any further content created for FFXI plays to its strengths, the open world, and not to its weaknesses. There are plenty of wide open zones with practically no activity whatsoever that are screaming for a little attention, might be nice if they got a little of that before it was all said and done, especially now that mounts have become a thing.
You don't seem to understand the concept of "new"
When they added the NPC companions there were upto 100 person waiting lines, you know how many were waiting in line a week later? Once the novelty wears, people will stagger their daily attempts or just not do it at all.
That fellow quest only needed to be completed once. Ambuscade is an event with terrific drops that can be entered by groups as small as a single player. I guess you don't seem to understand how those aren't comparable.
Aside from that, if you're after that Are's set I think you can't really afford to wait it out; you have to hit it before it rotates out.
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