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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    83
    What needs to be done is a way for persons that were not able to use a campaign to get CP to catch up. Atm there are 2 tiers of people: the kind of people with multiple master jobs and the kind that has maybe one or none.
    (0)

  2. #12
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by OmnysValefor View Post
    2. & 3: CP caps at 65,535 per kill so quadrupling the hp/cp actually hurts the CP rate
    Actually that's not true, that is just the display cap. I've gotten over 4-5 JP from a single fight before.
    (0)

  3. #13
    Player Seiowan's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    113
    Quote Originally Posted by Catmato View Post
    You can't kill mobs in Reisenjina at 117.
    I was under the understanding that you needed 50 job points to be able to equip superior 1 gear in order to even hit level 119 to consider tougher mobs. Is this not the case?
    (0)

  4. 06-10-2016 05:51 AM

  5. 06-10-2016 05:59 AM

  6. #14
    Player
    Join Date
    Jan 2014
    Posts
    81
    I agree with Stompa, once again ;p

    If it can help some of you here is a list I posted a year ago, I updated it with the new CP bonuses:

    - Rhapsody in Fuschia key item: permanent 30% bonus.
    - Rhapsody in Puce key item: permanent 30% bonus.
    - Rhapsody in Ochre: permanent 30% bonus.
    - Completion of all Wildskeeper Reives through RoE: permanent +16% bonus.
    - Completion of all Colonization Reives through RoE: permanent +27% bonus.
    - Completion of all Lair Reives through RoE: permanent +10% bonus.
    - Completion of San d'Oria Rank 10 mission (RoE): permanent +10% bonus.
    - Completion of Bastok Rank 10 mission (RoE): permanent +10% bonus.
    - Completion of Windurst Rank 10 mission (RoE): permanent +10% bonus.
    - Completion of Rise of the Zilart last mission (RoE): permanent +10% bonus.
    - Completion of Chains of Promathia last mission (RoE): permanent +10% bonus.
    - Completion of Treasures of Aht Urhgan last mission (RoE): permanent +10% bonus.
    - Completion of Wings of the Goddess last mission (RoE): permanent +10% bonus.
    - Completion of Seekers of Adoulin last mission (RoE): permanent +10% bonus.
    - Monster rearing cheers: 1 to 9% bonus depending on the cheer.
    - Capacity ring: +50% bonus, up to 30k CP, 7 charges, 15min recast. Obtainable in exchange for 5000 sparks of Eminence.
    - Facility ring: +150% bonus, up to 30k CP, 3 charges, 15min recast. Obtainable in brown and gold coffers in Escha zones and Reisenjima.
    - Mecistopins mantle: +1~50% bonus. Obtainable in Vagary.
    - Aptitude mantle/+1: +25~30% bonus. Craftable.
    - Chosing the Unity leader with the current lowest ranking: 20% bonus.
    - Job gifts: bonus depends on job points spent.

    Only accessible through limited-time events:
    - Qultada trust: 8 to 24% bonus.
    - Kupofried trust: 10% bonus.
    - Moghancement:bounty (from Vana'clock): 10% bonus.
    - Trizek ring: +150% bonus, up to 30k CP, unlimited charge, 2h recast.
    (2)
    Last edited by Vanfrano; 06-10-2016 at 06:48 AM.

  7. #15
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Seiowan View Post
    I was under the understanding that you needed 50 job points to be able to equip superior 1 gear in order to even hit level 119 to consider tougher mobs. Is this not the case?
    As far as I know, only auction house-able 119 gear is superior.
    (0)

  8. #16
    Player
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Catmato View Post
    As far as I know, only auction house-able 119 gear is superior.
    There's also the stuff you can buy from the NPC in Upper Jeuno.

    About Stompa's and Vanfrano's comment, yeah I do agree on long term achievements. Still what I see when I play is that some more casual players are mixed with more hardcore players leaving a gap between both of the groups. i wouldn't mind if this was just a thing you could fix by making new linkshells and putting the 2 groups appart. That's not really an option anymore considering the population of the servers is diminished. On fenrir recently we get around 300 people online. So the gap is pretty noticeable. At some point there has to he an equilibrium to enjoy the game with low numbers.
    (0)

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