Player
There's also the stuff you can buy from the NPC in Upper Jeuno.
About Stompa's and Vanfrano's comment, yeah I do agree on long term achievements. Still what I see when I play is that some more casual players are mixed with more hardcore players leaving a gap between both of the groups. i wouldn't mind if this was just a thing you could fix by making new linkshells and putting the 2 groups appart. That's not really an option anymore considering the population of the servers is diminished. On fenrir recently we get around 300 people online. So the gap is pretty noticeable. At some point there has to he an equilibrium to enjoy the game with low numbers.
Capacity Points are fine right now. Apex monsters are fast enough to kill even when soloing, if you are properly geared and know how to optimize your TP gains and self skillchain damage. Apex Eruca's in Moh Gates are the best imo if soloing. I soloed almost all of my Dancer's CP on Apex Erucas by spamming 3-step double darkness. As my gear improved, it got faster and faster as I started to close 70~99k skillchains with the trust buffs, and I was averaging about 30 second kills. I have even seen a solo blm kill them almost as fast by self-SCing with staff to set up their own MBs.
My point is this. Getting proper gear is FAR FAR more important than grinding Capacity points, especially at the start. In addition to more cp rewards, Apex monsters also serve as an important gear check and practice dummy for higher content level events. If you are struggling with hitting Apex Erucas (which only need around 1050 acc/att to cap), or you cannot TP fast enough to self skillchain even with Koru's Haste II, then perhaps you need more ACC/sTP/multi-hit in your TP set. If your Weapon skills are weak, then perhaps you need to optimize your WS sets to suit the weapon skills you are using. Once you have all the gear you need, then you can start tweaking how you use your job's spells and abilities to improve your CP/hr. In the end you come out learning some things you might not have known about your job. I personally learned about how to minimize JA delay specifically because I solo CPed with Dancer.
So my advice is to use the lvl 125 Apex mobs in Moh Gates as your entry point. If you cannot efficiently kill within a minute or two while solo or duo, then that is an indicator that you are still undergeared, so getting more CP isn't important right now. For example, sure the 100 jp gift for BLU is very good, but if you still can't hit the NM, what does it matter? I have seen 2100 jp blue mages still struggling to get over 1100 accuracy... don't be that person..
CPing anywhere else doesn't really provide the same kind of benchmark as Apex mobs. So if you're not ready to comfortably solo Apex mobs yet, then I recommend sidelining CP for now, and instead run Skirmish, Delve, Escha T1s until you get over the gear hump. There are still even some exceptionally good gear from old content like Love Torque and Wanion Belt (My Rudra's storm appreciates it).
TLDR: If you focus on improving your gear and exploring your job abilities first, then I can guarantee that getting CP will be easier and much faster. There is no need for drastic changes to CP, or petitions to nerf/buff various CP strategies.
Last edited by Shyles; 06-10-2016 at 01:25 AM.
What needs to be done is a way for persons that were not able to use a campaign to get CP to catch up. Atm there are 2 tiers of people: the kind of people with multiple master jobs and the kind that has maybe one or none.
Player
I agree with Stompa, once again ;p
If it can help some of you here is a list I posted a year ago, I updated it with the new CP bonuses:
- Rhapsody in Fuschia key item: permanent 30% bonus.
- Rhapsody in Puce key item: permanent 30% bonus.
- Rhapsody in Ochre: permanent 30% bonus.
- Completion of all Wildskeeper Reives through RoE: permanent +16% bonus.
- Completion of all Colonization Reives through RoE: permanent +27% bonus.
- Completion of all Lair Reives through RoE: permanent +10% bonus.
- Completion of San d'Oria Rank 10 mission (RoE): permanent +10% bonus.
- Completion of Bastok Rank 10 mission (RoE): permanent +10% bonus.
- Completion of Windurst Rank 10 mission (RoE): permanent +10% bonus.
- Completion of Rise of the Zilart last mission (RoE): permanent +10% bonus.
- Completion of Chains of Promathia last mission (RoE): permanent +10% bonus.
- Completion of Treasures of Aht Urhgan last mission (RoE): permanent +10% bonus.
- Completion of Wings of the Goddess last mission (RoE): permanent +10% bonus.
- Completion of Seekers of Adoulin last mission (RoE): permanent +10% bonus.
- Monster rearing cheers: 1 to 9% bonus depending on the cheer.
- Capacity ring: +50% bonus, up to 30k CP, 7 charges, 15min recast. Obtainable in exchange for 5000 sparks of Eminence.
- Facility ring: +150% bonus, up to 30k CP, 3 charges, 15min recast. Obtainable in brown and gold coffers in Escha zones and Reisenjima.
- Mecistopins mantle: +1~50% bonus. Obtainable in Vagary.
- Aptitude mantle/+1: +25~30% bonus. Craftable.
- Chosing the Unity leader with the current lowest ranking: 20% bonus.
- Job gifts: bonus depends on job points spent.
Only accessible through limited-time events:
- Qultada trust: 8 to 24% bonus.
- Kupofried trust: 10% bonus.
- Moghancement:bounty (from Vana'clock): 10% bonus.
- Trizek ring: +150% bonus, up to 30k CP, unlimited charge, 2h recast.
Last edited by Vanfrano; 06-10-2016 at 06:48 AM.
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