Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 42
  1. #21
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by macbain View Post
    yea, i was just thinking it would be interesting if sometime during your fight the mob goes immune to physical damage and your war could toss on a GS with 3 evoliths on it like (instant) mp+300, int+50 and fire V (significant cool down timer). Make them a little more useful during that immunity phase.
    all kinds of combinations for specific situations and every day use.
    just thinking out loud and remember interesting =/= useful.
    ------------------
    Awww Man, you have no idea that you've just hinted to a major concept that I've been working on for weeks now! >< lol
    It was completely unrelated to Evoliths though, but the concept is exactly what you're talking about /SHHhhhhhhh lol

    I would absolutely love to have weapons that could do this, and I don't care how mad it would make mages lol.
    (0)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    478
    Interesting idea.. although i don't think they would need to make a new "attachment tool"

    why not simply use the synergy portafurnace?
    (0)

  3. #23
    Player macbain's Avatar
    Join Date
    Apr 2011
    Posts
    8
    that would give people a reason to level synergy, which also makes me think there has to be a way to use this to help crafters and the auction house in general...
    (0)

  4. #24
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    Interesting idea.. although i don't think they would need to make a new "attachment tool"
    why not simply use the synergy portafurnace?
    --------
    So long as it worked without having to use Synergy, I'm for it! lol ^^/
    (0)

  5. #25
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by macbain View Post
    that would give people a reason to level synergy, which also makes me think there has to be a way to use this to help crafters and the auction house in general...
    ------------
    I'd much rather the new augment system via Synergy be the reason that folks wish to lvl Synergy than this concept. ^^ lol

    The way I see it, you don't need Synergy to kill the NMs for the Evoliths, so you shouldn't need Synergy to attach them to the gear. That's not to say that a tool couldn't be used to carry out the process, just not Synergy. I like the fact that it takes Synergy to "Forge" the Aptant gear into what it is since it's similar to a craftsman "crafting" gear, but the Evoliths shouldn't be so involved as to NEED synergy.

    I say: Obtain Evoliths > Collect lots of them > Set them on the gear when different situations arise > all without having to know a lick of Synergy.
    (0)

  6. #26
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    Evoliths should never have had the level of specificity that they have. People thought it would be like item socketing and you could choose augments for your items, but 1) evolith only work on certain items and 2) they all suck. I don't want them to be interchangeable (You can already change them, just not whenever you want), I just want them not to suck.
    I like to comment on this since I am having problem understanding the OP atm.

    When you say "socketing" do you mean what wow does with its gems to add to armor?. Again this is where i think WoW is better then ffxi, in WoW it is pretty much straight forward, you get gem color to match the socket then you get a socket bonus. you can put w/e gem you want in them but you will not get socket bonus. the only exception is meta socket gems who have to be put in a meta socket due to the much higher strength of them. I never got into evoliths, from what I seen they suck and was not worth my time trying to understand the system.

    the colors even reflected the stats on them.

    red was for power ( picture str, attack, MAB, INT in ffxi words)
    blue was for defence ( HP ( and a lot of it), parry, douge so on)
    Yellow: more supporting stats like crt raiting haste

    then you had hybrids that reflected the mix:
    purple was a mix of blue red ( like you could get HP+ but not as much as blue and STR (not as much as red)

    orange was red and yellow so you could have hit rating and str or haste and str and so on

    green ( blue and yellow) so a mix of ligher + of HP and haste and such

    that was rule of thumb though, you could have blue with hit rating and such but main thing would be HP ( stamina):

    http://www.wowwiki.com/Cataclysm_gems_by_color

    basically the main colors ( red, yellow, blue) gave you one stat but a huge increase, then you had green, purple, orange that would add 2 stats but both stats would not be as high as the main colors.

    I preferred mix colors because for the most part they added more ( i like adding the bit of 2 stats vs 1) and more flexibly of matching slot bonuses ( purple would match a blue or red).

    Some meta gems (maybe all) required a count of gems you used, the hybrid colors would match ether or. Again reason meta gems have requirements like that is because they have a lot more power then the other colors.

    like say you needed 3 red and 2 yellow for the meta gem, you could have 5 orange to meet it.

    I had a meta gem that said it needed at lest 3 red to get the stats from it, I had a purple (red/blue) in a blue socket, an orange in a red socket (red/yellow), and an orange (red/yellow) in a yellow socket to meet the requirements of my meta gem. Those gems to match their sockets also unlocked socket bonuses for each of the armor it was on.

    to me playing with stuff like that is easier to understand and more fun then the evolith system.

    so SE you want to give players customizable armor? take a tip from that system ( WoW)
    (0)
    Last edited by Rambus; 04-11-2011 at 03:29 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #27
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    yeah, materia was fun... not sure how it would fit in this game though...
    (0)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  8. #28
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rambus View Post
    I like to comment on this since I am having problem understanding the OP atm.
    ...to me playing with stuff like that is easier to understand and more fun then the evolith system.
    so SE you want to give players customizable armor? take a tip from that system ( WoW)
    -----------------
    Thanks for the comparison Rambus ^^

    To be honest, Evoliths as they are currently a lot less complex than WoWs Gem system. o.o It's pretty straight forward in terms of enhancing the aptant gear that it's set to.

    Steps
    1.You obtain an Evolith that has + stat values that you're interested in.
    2. You match the size, element, and type of the Evolith to the etched slot in the aptant gear
    3. You attach the Evoliths via Synergy and boom, your gear now has whatever the + stats are from the Evolith.
    ----
    Though the WoW Gem concept seems pretty straight forward as well, it's has a deeper level of customization than what is found with Evoliths. The Evoliths just stack similar/different stats and you receive the benefits.

    Now the biggest problem to date is in fact the lack of desirable Evolith stats to be fitted to gear. There are other set backs as well, such as the loss of Evoliths should you want to exchange them for another and more, so that's where my proposal comes in. I wish to beef up the Evolith selection and allow them to be swappable without using Synergy in the hopes that the system might offer valid choices to strive for.
    (0)

  9. #29
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by kingfury View Post
    -----------------
    Thanks for the comparison Rambus ^^

    To be honest, Evoliths as they are currently a lot less complex than WoWs Gem system. o.o It's pretty straight forward in terms of enhancing the aptant gear that it's set to.

    Steps
    1.You obtain an Evolith that has + stat values that you're interested in.
    2. You match the size, element, and type of the Evolith to the etched slot in the aptant gear
    3. You attach the Evoliths via Synergy and boom, your gear now has whatever the + stats are from the Evolith.
    ----
    Though the WoW Gem concept seems pretty straight forward as well, it's has a deeper level of customization than what is found with Evoliths. The Evoliths just stack similar/different stats and you receive the benefits.

    Now the biggest problem to date is in fact the lack of desirable Evolith stats to be fitted to gear. There are other set backs as well, such as the loss of Evoliths should you want to exchange them for another and more, so that's where my proposal comes in. I wish to beef up the Evolith selection and allow them to be swappable without using Synergy in the hopes that the system might offer valid choices to strive for.
    that is what i have an issue with, it is too much information. If i get frustrated trying to compile data I am simply not going to mess with it ( what happened with me with this system actually)

    I like othello’s statement to reflect wow’s gem system, 1 minute to learn ( get gem and boom extra stats), lifetime to master ( part how you mix and match stat gems to unlock bonus and best combo for best performance. ) does not take a lifetime but that is the exact words of othello’s game
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #30
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    It's essentially the same thing ^^ you just have much more flexibility with the WoW Gem system. ^^

    Matching the size, element, and shape simply meant you couldn't stick a Large Triangle wind element Evolith into a Small Round fire element gear slot ^^ It wasn't as complicated as it sounds

    This is the concept basically, where the shapes are the Evoliths and the slots is what your gear would look like ^^ >>Example<<

    But the displeasure of it all came from investing so much time into these items when the stats were overly situational and penalized you by forever losing them should you wish to change them out. That's what I'm proposing to change.
    (0)
    Last edited by kingfury; 04-11-2011 at 11:16 PM.

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast