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  1. #1
    Player kingfury's Avatar
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    Making Evoliths Interchangeable Like BLU Spells for "Aptant-Type Gear Sets" New Life!

    I'm still awaiting an overhaul to the Evolith system based on the "Ebon-Type Gear"

    It was indeed a long road to completing my Ebur Cuirass set(the process of turning it into the Ebur set that is), and I've been patiently waiting for the whole "Vs Family" part to be coupled with LOTS more options (Like: Haste, Double Att, MDT, PDT, Evasion, Movement speed Evolith etc.) that cater to a much more broad spectrum of practical situations. In fact, the "Vs Family" should be one category, while "Battle Stats", "Enhancement Stats", and perhaps even "Skill Stats" would be possible others.

    Possible NEW Evolith Categories: (Please add your suggestions in the "New Evoliths! Tell SE what you want Added! My Suggestions + Yours >>" thread)

    Making Evoliths interchangeable/customizable like BLU Spells:
    With so many unique choices that are so very situational, it just never made sense to me that Evoliths were not interchangeable similar to BLU spells. I mean, you work your butt off to create the gear and make it look unique, and you have to work just as hard to obtain powerful Evoliths, only to be stuck with a Super Situational pieces of equipment. Granted, you can now remove the evoliths from the gear, but it still is far too much effort wasted when all the player wants is options. It just never made sense, which is why my Ebur gear is still not fitted with Evoliths to this day. ><

    If the gear could be refitted on the fly (without Synergy) by users that simply have the Evoliths in their possession, the uses of the gear would sky rocket. Perhaps adding an "Evolith Attatchment Tool" item that would allow players to do this via a new evolith attatchment menu. The tools could be created via the Synergy process and sold in on the AH. The process could even have it's own unique animation while refitting/attatching Evoliths to gear:

    *Possible Evolith Attachment Tool animation*.
    There could be a short penalty wait in-between swapping Evoliths similar to what BLUs deal with as well.

    BLUs can alter their spell set based on any situation that arises so long as they have the spell in their list, and it would make perfect sense to mirror this functionality with these customizable pieces of gear. Everything else in the Ebon-Type Gear set structure is fine otherwise, since it takes effort to forge the set from scratch to something unique. I say reserve the Synergy portion of the process for forging the gear alone, and leave it at that.

    The Attachment Tool:
    Could be designed to work similar to the current "Magian Spectacles", that once used would spawn the attachment tool in front of the player to interact with. The animation appearance once the process is commenced would display the tool shuttering about, similar to the Synergy furnaces, while the player would use small foot pedals to quickly pump out steam. I wouldn't opt for this process to be very long or involved, but rather short and entertaining.


    Storing Evoliths to be swapped out on the fly:
    Evoliths should have a special holding sack that stores them similar to how attachments are stored with Automations. Once you acquire them, you can store them via an "Evolith Sack", that would compile them to be readily attached to ones gear using the Evolith Attaching Tool. This way, player inventory wouldn't suffer, and players could still strive to collect as many Evoliths as they want.

    This type of overhaul would absolutely breath life into these wonderful pieces of gear. Just imagine a single gear set that had the potential to change based on whatever situation arose, and would have an endless selection of new and inventive options to choose from over each update. Gear that would be a staple set in everyones inventory because of it's super flexibility and growth potential to be ultimately unique. This coupled with the already unique color choice feature and job specific appearance of the gear would make this system whiplash back to the forefront like never before.

    The gear still looks great, and I would hate to only use them as "walking around town gear". /salute and Thanks for the chance to share this with the Devs ^^

    Other Evolith Threads-
    ------------
    -"Aptant Specific Gear" by Kavik
    -"Evolith (Untapped Potential)" by Airget
    -Allakhazam "Evolith Ideas?" by Nlhcru
    (1)
    Last edited by kingfury; 04-11-2011 at 04:42 AM.

  2. #2
    Player Alhanelem's Avatar
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    Evoliths should never have had the level of specificity that they have. People thought it would be like item socketing and you could choose augments for your items, but 1) evolith only work on certain items and 2) they all suck. I don't want them to be interchangeable (You can already change them, just not whenever you want), I just want them not to suck.
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  3. #3
    Player kingfury's Avatar
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    But just think about the similarities between Evoliths and BLU magic spells for a sec.

    BLU magic- Not all BLU magic is awesomely powerful or even that useful, but there are very powerful spells to choose from.
    Evoliths- Currently very much the case with nearly all evoliths. With a lot of new additions to the line up, Evoliths could be the same way.
    ----
    BLU magic- With all the possible BLU magic spells available to obtain, BLUs still collect them all for the shear "option" of maybe needing them one day on the battlefield.
    Evoliths- You spend massive amounts of time obtaining powerful Evoliths from the long list of not so great options, but once you attach them and grow tired of them, you have to go through the long process all over again. This is terribly inefficient and could easily mirror BLU magic functionality.
    ----
    BLU magic- Doesn't allow instant swapping of BLU spells, but has a short wait time once spells are changed.
    Evoliths- Involves a very lengthy process of changing out evoliths. This could again easily mirror the functionality of BLU magic spells
    ----
    I think players just want options for their gear. I would very much like to have ONE gear set that I can ALWAYS have in my inventory since it would be the most versatile set for any occasion. Why on earth wouldn't you want to swap "Vs Family"(or other types for that matter) Evoliths based on the monsters you plan on fighting that day?! Plus better/more useful Evoliths ^^/
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    Last edited by kingfury; 04-10-2011 at 02:14 AM.

  4. #4
    Player Alhanelem's Avatar
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    Evoliths- You spend massive amounts of time obtaining powerful Evoliths from the long list of not so great options
    No, I don't. I go after the specific ones I want and then forget about them forever. For instance, I made a Shikkoku Togi for PUP; The only thing I really ever EXP'd/Merited on was colibri, so I put Vs. Birds: Attack+ and Vs. Birds: Defense+ on them.

    There are 4 unused types of evolith in the game. I'm hoping for broader effects, not more super specific ones that would lend to swapping.

    Let's be abundantly clear: No one LIKES having to swap stuff all the time. They do it because SE makes all this situational stuff and they still want to be the best. But if people could just have one all-around set of gear, they would take it over swapping in a heartbeat. And you're talking about making things even more complicated by having us swap not just gear, but the evoliths on the gear? No thanks...

    The only concession i'd be tolerating here is evoliths not being lost when you unsocket them.
    (1)

  5. #5
    Player kingfury's Avatar
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    Quote Originally Posted by Alhanelem View Post
    No, I don't. I go after the specific ones I want and then forget about them forever. For instance, I made a Shikkoku Togi for PUP; The only thing I really ever EXP'd/Merited on was colibri, so I put Vs. Birds: Attack+ and Vs. Birds: Defense+ on them.
    --------
    Then you must have settled for crappy evoliths, or was either was VERY lucky in getting what you want each time. ^^ I said "Powerful Evoliths" as in the strongest and rarest Evoliths, not just the standard ones.


    Quote Originally Posted by Alhanelem View Post
    Let's be abundantly clear: No one LIKES having to swap stuff all the time. They do it because SE makes all this situational stuff and they still want to be the best. But if people could just have one all-around set of gear, they would take it over swapping in a heartbeat. And you're talking about making things even more complicated by having us swap not just gear, but the evoliths on the gear? No thanks...
    ---------
    I'm very sure, that everyone likes different options to choose from. It's what made the Trial of the Magians the success that it is. We already have "Set Stat" types of gear to choose from, so there's nothing to be desired in that department except higher stats as we increase in level. This functionality would grow the gear's usefulness as more evoliths are obtained, just like Blue mages are from obtaining more spells. And it would not have to be All the time if more balanced/efficient Evoliths were introduced. My suggestion is being able to adjust the Evoliths on the spot should the NEED arise, without the use of Synergy. If preparing your gear before a battle sounds "complicated" to you, that just displays your playstyle. Many seasoned players take out time before setting out on adventures to plan ahead and set up the proper gear they might need for the situations to come. I haven't heard any BLUs complaining about having so many options at their finger tips. ^^

    Quote Originally Posted by Alhanelem View Post
    The only concession i'd be tolerating here is evoliths not being lost when you unsocket them.
    Yeah, you shouldn't lose Evoliths at all. That's like a BLU losing a spell just because they want to swap it for another.
    (0)
    Last edited by kingfury; 04-10-2011 at 05:31 AM.

  6. #6
    Player Teraniku's Avatar
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    This is too much of an Exploit in my opinion. You could basically take the eventual lvl 99 Evolith gear put x amount of slots in it, then switch Evolith's in and out depending on the situation. (Granted I'd like to see some decent Evolith's that I'd want to have but haven't seen any yet that's not out done by the high level armor sets.)
    (0)

  7. #7
    Player Alhanelem's Avatar
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    I said "Powerful Evoliths" as in the strongest and rarest Evoliths,
    There are no 'powerful evoliths." only a handful are useful at all, but they certainly aren't "powerful.'

    Evoliths are designed as (semi)permanent enhancements, not swappable peices of gear inside of gear.

    Please stop analogizing blu spells and evoliths. They are nothing alike.
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  8. #8
    Player kingfury's Avatar
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    Quote Originally Posted by Alhanelem View Post
    There are no 'powerful evoliths." only a handful are useful at all, but they certainly aren't "powerful.'
    Evoliths are designed as (semi)permanent enhancements, not swappable peices of gear inside of gear.
    Please stop analogizing blu spells and evoliths. They are nothing alike.
    -----------
    Riiigggghhhttt... I'm aware that they are nothing alike currently... the thread title is "Making them Similar to BLU spells". o.o /

    When I say "Powerful Evoliths", I'm referring to the Strength/Size of the +augment of course. Standard Evoliths have lower + values compared to the more potent ones.
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  9. #9
    Player Alhanelem's Avatar
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    When I say "Powerful Evoliths", I'm referring to the Strength/Size of the +augment of course. Standard Evoliths have lower + values compared to the more potent ones.
    The difference between such "powerful" verisons and "not so powerful versions" is trivial.

    Evoliths should not be like BLU spells. They should be like evoliths, except that they should have better stats on them and not be lost when removed. You should not be able to switch them on the fly. If you want to do that, then I should be able to switch the augments on the customizable augmented items whenever I want. Do you realize how potentially OP that would be?

    I already wish gear was less situational, not more.
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  10. #10
    Player kingfury's Avatar
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    Quote Originally Posted by Teraniku View Post
    This is too much of an Exploit in my opinion. You could basically take the eventual lvl 99 Evolith gear put x amount of slots in it, then switch Evolith's in and out depending on the situation. (Granted I'd like to see some decent Evolith's that I'd want to have but haven't seen any yet that's not out done by the high level armor sets.)
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    Well, even if they kept the lvl of the current Ebon-Type Gear capped at lvl 70's and simply introduced more powerful/useful Evoliths over time, if the system mirrored that of BLU spells setting, one would still have to plan accordingly before a battle when choosing the appropriate Evoliths. As stated in the OP, "There could be a short penalty wait in-between swapping Evoliths similar to what BLUs deal with as well".

    I'm not sure of how this would be an exploit. Each piece has up to 3 slots to be altered, so a player would have to spend about 5 minutes to swap out all the Evoliths between the pieces before they would take effect. So there wouldn't be any "Instant Swapping" going on ^^
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