I agree with a lot of the items Shirai mentioned, but I'm gonna repost and add some of my own: (New Wards marked with *)
Wards:
Heavenward Howl (Fenrir) - There needs to be a clear break of this. A ward like this isn't something needed when it comes to a fight. Hoping for one, but getting the other is extremely unfortunate. Make this one Endrain
Ethereal Beckoning (Diabolos) - Grants Enaspir to all Party Members within the area of effect * The other clear divide is that so few creatures in this game have MP, so why waste your time if you know that the thing you're fighting isn't going to give you a return.
Lunar Roar (Fenrir) - Scale up with SMN Magic Skill and offer 4-5 buffs removed.
Rages:
Regal Gash (Cait Sith) For a Level 99 ability it's awful DMG, even more so when you take into the fact that both Carbuncle and Cait Sith can beat the lvl cap of other Avatars. Both of these Avatars are Extremely weak for being Light. And Her attack also closes Darkness, very weird.
Blindside (Diabolos) - Also a lvl 99 Ability and it's just as bad as Regal Gash's DMG
Astral Flow - DMG for these need to be looked at
To tack onto Zantetsuken item mention:
Make Odin use Zantetsuken I - Single Target Death
Make Alexander use Mega Holy - Massive AoE Light DMG
But while under Astral Flow:
Odin uses Zantetsuken II (Perfect Zantetsuken) - AoE Death
Alexander will use Perfect Defense
Both casting of them Still Taking all MP.

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