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  1. #1
    I'd like to see a few powerful AoE pacts if possible, or at least an adjustment to Level ? Holy where it always does damage.
    (1)

  2. #2
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    i think Odin should be adjusted so if there is no instant KO it should do a conal 9999 damage as most of our BPs can do over 10k damage these days easily anyway. There should be no reason people should EVER waste 1 hour ability on Odin to have him do nothing for the summoner except pull hate for merely having used the avatar.
    (2)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  3. #3
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Clou777 View Post
    i think Odin should be adjusted so if there is no instant KO it should do a conal 9999 damage as most of our BPs can do over 10k damage these days easily anyway. There should be no reason people should EVER waste 1 hour ability on Odin to have him do nothing for the summoner except pull hate for merely having used the avatar.
    don't forget ALL of our mp as well.
    (1)

  4. #4
    Quote Originally Posted by Clou777 View Post
    i think Odin should be adjusted so if there is no instant KO it should do a conal 9999 damage as most of our BPs can do over 10k damage these days easily anyway. There should be no reason people should EVER waste 1 hour ability on Odin to have him do nothing for the summoner except pull hate for merely having used the avatar.
    Heck, I'd settle for Death Properties on an equal recast timer.
    (1)

  5. #5
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    prime example of the unbalance
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  6. #6
    Player Windwhisper's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99
    Did anyone, ever use Pacifying Ruby constantly? i think i myself have used it twice. once to see how it looks and a 2nd on accident
    (1)

  7. #7
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Windwhisper View Post
    Did anyone, ever use Pacifying Ruby constantly? i think i myself have used it twice. once to see how it looks and a 2nd on accident
    I use it during fights to help the tank maintain hate which allows my wifey to go all out on her DRG and just wreck things without worrying about becoming a target. Between that and super jump she never has hate issues anymore.
    (0)

  8. #8
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Windwhisper View Post
    Did anyone, ever use Pacifying Ruby constantly? i think i myself have used it twice. once to see how it looks and a 2nd on accident
    It's fine when you have a party, but if you're soloing it generates more enmity than it really should.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  9. #9
    Player dmuller30's Avatar
    Join Date
    Feb 2016
    Posts
    103
    Character
    Kalitzo
    World
    Asura
    Main Class
    SMN Lv 99
    Yes please do our wards soon.... SE has been saying they will upgrade our wards for years.
    (0)

  10. #10
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    As a follow-up in regard to upcoming summoner adjustments, we are planning to make changes to Apogee in a future version update.

    We’re currently in the midst of looking into change the way this ability works so that when used it would reset the cool down timers of Blood Pact: Rage and Blood Pact: Ward. However, we’d like to hear your feedback on whether there are any issues with this.

    Please also understand that there may be the possibility that when testing it turns out that it will be unable to make this change.
    (3)
    Devin "Camate" Casadey - Community Team

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