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  1. #1
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ulth View Post
    Uh... pull what stuff on you exactly? It's pretty obvious that their main focus is on the new content. Probably the only reason there was time to do anything for SMN this update was because it was so small and inconsequential. Also it's not all bad for SMN, new grip that gives blood pact damage +5.
    But that excuse has been used for far too many years, how long after ToAU did they finally give us Alexander and Odin? Also it took them almost 3 years after they told us to give us Cait Sith and Atomos. We were told about a year ago that our concerns over our blood pact wards were going to be passed to the dev team but NOTHING has come out of it not even an answer about any possible progress or even if they will ever do anything about it. While all other jobs as basking in full 119 glory we're still half locked at 75.

    Quote Originally Posted by Immortta View Post
    Lower the pitchforks people, they are doing monthly updates so there will be another chance. They already stated they have plans to improve the summoner buffs in a previous post.
    Sorry my torch is already lit and they don't take returns. Summoners are just tired of being told by the player base to just wait for the next update but never told anything from the dev team until the update notes go live.
    (1)

  2. #2
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Secondplanet View Post
    But that excuse has been used for far too many years, how long after ToAU did they finally give us Alexander and Odin? Also it took them almost 3 years after they told us to give us Cait Sith and Atomos. We were told about a year ago that our concerns over our blood pact wards were going to be passed to the dev team but NOTHING has come out of it not even an answer about any possible progress or even if they will ever do anything about it. While all other jobs as basking in full 119 glory we're still half locked at 75.



    Sorry my torch is already lit and they don't take returns. Summoners are just tired of being told by the player base to just wait for the next update but never told anything from the dev team until the update notes go live.
    I'm sorry. It must be so hard for you. Maybe you should try acting even more entitled. I'm sure that will get you what you want. /s
    (0)

  3. #3
    Player dmuller30's Avatar
    Join Date
    Feb 2016
    Posts
    103
    Character
    Kalitzo
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ulth View Post
    I'm sorry. It must be so hard for you. Maybe you should try acting even more entitled. I'm sure that will get you what you want. /s
    Seriously you must have not been playing SMN for the last 11+ years his views are totally valid. Go read the updates then get back to us. It is not only us that are really upset but a ton of veteran and new SMNs that thought this update was seriously lack luster. SE Has been upgrading most stuff that is obsolete for SMN. WHY? Other jobs are all mostly current with spells that match their lvls etc. To not see the validity in his comment is silly because if you did play SMN as much you would know this was a slap in the face to all of us. Just because the forums only have a few people complaining about this update don't count out the countless people on the server thinking they got ripped off this update. They have talked about upgrading our Wards for how many years and he is right it took 3 years for us to get 1 summon. At this point SMN's all over just want the updates that are worth it. It's not about entitlement it about respecting the players concerns and wishes. If it was just 1 person complaining it isn't a problem but when you got over half the SMN population disappointed it is time to make a change.
    (2)

  4. #4
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Yep, reading through the updates that include SMN. Stuff like increasing ranges, adding Apogee, lowering the recast of Apogee, adding new blood pacts, buffing old blood pacts, adding T2 skillchain properties to things like Flaming Crush, I don't see how you guys manage with such meager buffs to your job.

    Seriously, SMN was the only job with any adjustment this update. If this was like a huge update where lots of jobs were getting buffs I could understand why getting something small would be insulting, but that is not the case. It was a small update that was little more than them changing the rewards and fights for this month's Ambuscade. Here is the thing. They really can't do a lot for the game in a months time. That's the reasoning behind Ambuscade. It's small and easy to update each month. It is supposed to keep people busy and entertained while they do work on new things. So just enjoy the mini updates while they work on the real updates that will probably happen every 2 to 3 months time.
    (0)

  5. #5
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ulth View Post
    Yep, reading through the updates that include SMN. Stuff like increasing ranges, adding Apogee, lowering the recast of Apogee, adding new blood pacts, buffing old blood pacts, adding T2 skillchain properties to things like Flaming Crush, I don't see how you guys manage with such meager buffs to your job.
    Again your lack of knowledge of the job just shines on through brighter then the goddess Altana herself. Increasing our range was needed as every AoE would one shot us and our range was far shorter then most mages when it came to it. Apogee was given to us just as everyone else got new abilities for their jobs but ours is a double edged sword, yes we can do 2 bloodpacts back to back but the first will cost double the mp cost which is great for short fights but long term the cost was too high. The new bloodpacts most were junk as shiva's Crystal Blessing gives +250tp on weaponskills... so like what 1 hit for a DD? as for the BP rages they were needed as when level cap was being raised from 75-99 some avatars didn't get new bloodpacts and most are cost too much mp for such a lacking attack. Buffing old bloodpacts??? LMFAO i would love to see that, like said many times most of our wards are still stuck in the days of 75 which would only take them raising the cap to fix and most our rage BP's aren't worth using as they do such minimal damage they are not worth our timers. As for Skillchain properties i'm not sure when that was done but weaponskills had two properties so there was no need for avatars to be left with one, it was done to bring avatars to a similar level as other jobs.
    (0)

  6. #6
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Secondplanet View Post
    Again your lack of knowledge of the job just shines on through brighter then the goddess Altana herself. Increasing our range was needed as every AoE would one shot us and our range was far shorter then most mages when it came to it. Apogee was given to us just as everyone else got new abilities for their jobs but ours is a double edged sword, yes we can do 2 bloodpacts back to back but the first will cost double the mp cost which is great for short fights but long term the cost was too high. The new bloodpacts most were junk as shiva's Crystal Blessing gives +250tp on weaponskills... so like what 1 hit for a DD? as for the BP rages they were needed as when level cap was being raised from 75-99 some avatars didn't get new bloodpacts and most are cost too much mp for such a lacking attack. Buffing old bloodpacts??? LMFAO i would love to see that, like said many times most of our wards are still stuck in the days of 75 which would only take them raising the cap to fix and most our rage BP's aren't worth using as they do such minimal damage they are not worth our timers. As for Skillchain properties i'm not sure when that was done but weaponskills had two properties so there was no need for avatars to be left with one, it was done to bring avatars to a similar level as other jobs.
    Apogee is a +50% increase in mp cost not a +100%. I just thought it was funny that after you say I don't know anything about the job you make a blunder like that.

    Anyway listening to you complain about new spells and abilities would be like if a blue mage said something along the lines of "Yeah, I like Mighty Guard but I never use Cruel Joke..."
    (0)

  7. #7
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ulth View Post
    Anyway listening to you complain about new spells and abilities would be like if a blue mage said something along the lines of "Yeah, I like Mighty Guard but I never use Cruel Joke..."
    I find it beyond amusing that you are criticizing me for a opinion that many summoners share and then you come out with something like this....

    Quote Originally Posted by Ulth View Post
    Anyway if I was going to fix war this is what I would do. Let's ignore fencer, basically it lets war do one hand if they choose to. Focus on abilities of war that works for both 2 hand and 1 hand wars, as well as things that would make it more desirable in a party. First I would switch the duration and recast of Warcry, Blood Rage, and Tomahawk, that way not only could they be full timed but if they get dispelled some how it's not the end of the world, you just get a little job ability delay. I would also change the merits for warcry from lowering the recast to increasing the amount of attack it gives. With full merits I think the new potency of warcry should be somewhere in the 50-60% increase in attack similar to a geo fury. As for Tomahawk instead of increasing the duration of the debuff it should increase the potency of by 5% with every merit past the first so that works out as 45%, and 50% if you use the relic legs.
    So you say that we're asking for a lot from the developers while you want WAR to become a broken OP job..... that is rich and after seeing the double standards you have I am done with trying to talk about this game in a serious manner with you.
    (1)

  8. #8
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Ulth View Post
    Apogee is a +50% increase in mp cost not a +100%. I just thought it was funny that after you say I don't know anything about the job you make a blunder like that.
    TBH, It shouldn't have that added effect at all. >_> RDM's and BLM's equivalent don't cost them anything extra, and BLM is beastly when it comes to MP restoring.

    Overall, SMN is in a good spot, but there are some fine-tuning that really should be looked at. I've already listed my complains, and still my list grows with nitpicking.
    Such as Crag Throw should really inflict Slow II
    Heavenward Howl should really just give endrain, Give Diabolos Enaspir, and each avatar their own element.
    Lunar Roar should remove more than just 2 buffs, up to like 5 depend on SMN skill, and give a notice of how many are removed
    Noctoshield should be a higher Phalanx mod
    Diamond Storm should be a Higher EVA Down based off of when RDM gets distract II
    Ecliptic Growl/Howl Should have higher base stats 90+
    Blindside/Regal Gash should be looked at for being Level 99 abilities
    Carbuncle/Cait Sith Should be made to not suck for being the only offensive Light Avatars....

    The list goes on.

    Have they done good for SMN, yes. But for not being 1 of the 7 high demand jobs, it's frustrating when you want to play SMN, but some things fall way shorter than they should.
    (3)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  9. #9
    Player dmuller30's Avatar
    Join Date
    Feb 2016
    Posts
    103
    Character
    Kalitzo
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ulth View Post
    Yep, reading through the updates that include SMN. Stuff like increasing ranges, adding Apogee, lowering the recast of Apogee, adding new blood pacts, buffing old blood pacts, adding T2 skillchain properties to things like Flaming Crush, I don't see how you guys manage with such meager buffs to your job.

    Seriously, SMN was the only job with any adjustment this update. If this was like a huge update where lots of jobs were getting buffs I could understand why getting something small would be insulting, but that is not the case. It was a small update that was little more than them changing the rewards and fights for this month's Ambuscade. Here is the thing. They really can't do a lot for the game in a months time. That's the reasoning behind Ambuscade. It's small and easy to update each month. It is supposed to keep people busy and entertained while they do work on new things. So just enjoy the mini updates while they work on the real updates that will probably happen every 2 to 3 months time.
    And although those updates are nice instead of adding Apogee they should just lowered the BP timer to match current content (Spamming solo sc) or just keep apogee while still lower our BP timer. Range was an issue from day one since it is a mage job, also the blood wards range was a serious issue that was complained about for years. The skill chains are a nice addition but seriously every job can solo skill chain themselves with the proper gear we have to wait every 10 min (don't remember apogee recast). And yes we can solo SC if you utilize melee with SMN but Escha mobs (and most other end game bosses) are unforgiving and really only allow for a few jobs that won't die at close combat. Which is primarily but not limited to BLU/BST. So even for a mini update they could have done so much more and address the other small issues that could be implemented for SMN instead they upgraded a skill that isn't really even used by end game SMN with decent or better gear because other options are way more efficient. And besides those few updates you mentioned those were many years after receiving such horrible upgrades. So not just me but many may be a little skeptical on SE's so called "Big updates" for augmenting SMN because a ton of those big updates for SMN were just as disappointing as this to many people.
    (0)

  10. #10
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by dmuller30 View Post
    And although those updates are nice instead of adding Apogee they should just lowered the BP timer to match current content (Spamming solo sc) or just keep apogee while still lower our BP timer. Range was an issue from day one since it is a mage job, also the blood wards range was a serious issue that was complained about for years. The skill chains are a nice addition but seriously every job can solo skill chain themselves with the proper gear we have to wait every 10 min (don't remember apogee recast). And yes we can solo SC if you utilize melee with SMN but Escha mobs (and most other end game bosses) are unforgiving and really only allow for a few jobs that won't die at close combat. Which is primarily but not limited to BLU/BST. So even for a mini update they could have done so much more and address the other small issues that could be implemented for SMN instead they upgraded a skill that isn't really even used by end game SMN with decent or better gear because other options are way more efficient. And besides those few updates you mentioned those were many years after receiving such horrible upgrades. So not just me but many may be a little skeptical on SE's so called "Big updates" for augmenting SMN because a ton of those big updates for SMN were just as disappointing as this to many people.
    It's 3 minutes. It was 5 but then they shortened it to 3. You weren't even close. Seriously how do you people justify being distraught over a job you can't even remember how one of your 3 job abilities work and can't be bothered to look it up. Every job has had its ups and downs through their entirety of the game. Just because you personally feel that your job has had more downs then up doesn't mean you are owed anything from the dev team. Get over it.

    This is ridiculous it's like when in the Harry Potter books Dudley got mad because he got 36 presents instead of 37.
    (1)

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