Quote Originally Posted by cengeal View Post
The second proposition is to adjust the amount of damage a magic burst can do proportionate to what the skillchain did. For example, let's say a SCH lands distortion for 1,000 points of damage. Let's say a nuke can do at most 500% of what the Skillchain did. This is barring any resists or magic evasion. This way the mages can only get off small amounts of damage from Magic Bursts from a SCH Skillchain, but could potentially get even better burst damage than they're getting right now from doing a magic burst from a skillchain created by a DRG and DRK. This would also encourage players to make more multi step skillchains.
I like some of this but one problem it has is in this very scenario skillchaining would actually make your nukes do less dmg which is kind of a nonbo. It also only really effects those pushing to those caps so lesser bursters or the guy burst 2nd/3rd who already get dmg reductions wouldn't be effected.

Instead how about make the bonus proportional/tiered based on the skillchains dmg. Like say very ballpark numbers base dmg increase for bursting is 10%. Then you get another 2% for each 1k dmg the skillchain did etc. So bursting will always increase the dmg... but how much it does varies greatly with skillchain dmg to the point where little ones do very little while the upper end does a lot.