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  1. #41
    Player OmnysValefor's Avatar
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    Oct 2012
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    Quote Originally Posted by Pixela View Post
    They can't remove Ilevel without massive reworks of the game, that is not going to happen at this point in time. So to all the people complaining, are you asking for higher quality 119 gear to be toned back or what? Given reality of the situation what are you trying to accomplish with the complaining exactly?
    It's part of the game, the gear is growing so I think what most people--myself at least--are asking for is that increase be properly reflected.

    This is an MMO, gear will never stop improving, that's fine. It's ridiculous that the number is the same when the gear is not remotely close to the same.

    At 75, it was a different story. The gear was only level 75. Level cap, big deal. 99 is still level-cap, ilvl artificially inflates our level. Sticking to 119 causes players to believe that their Skirmish II gear is on par with Ru'Aun/Reisenjima gear and then they can't understand why the other melee has 200 more accuracy.
    (1)
    Last edited by OmnysValefor; 05-07-2016 at 05:50 PM.

  2. #42
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by OmnysValefor View Post
    It's part of the game, the gear is growing so I think what most people--myself at least--are asking for is that increase be properly reflected.

    This is an MMO, gear will never stop improving, that's fine. It's ridiculous that the number is the same when the gear is not remotely close to the same.

    At 75, it was a different story. The gear was only level 75. Level cap, big deal. 99 is still level-cap, ilvl artificially inflates our level. Sticking to 119 causes players to believe that their Skirmish II gear is on par with Ru'Aun/Reisenjima gear and then they can't understand why the other melee has 200 more accuracy.
    Boost the lower grade 119 gear then right? '-' Much more accuracy and magic accuracy for all the weaker 119 gear, I agree with you!
    (0)
    Last edited by Pixela; 05-08-2016 at 03:14 AM.

  3. #43
    Player CrAZYVIC's Avatar
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    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    If the game will keep ILV then our devs should use that in the correct way like FF14-WoW do.

    ILV119 to ILV129 Example.

    ILV119

    50 HP, 50 MP, 30 STR, 30 DEX, 20 AGI.
    Accuracy/Attack + 15
    Double Attack + 2%

    ILV129

    100 HP, 100 MP, 60 STR, 60 DEX, 40 AGI
    Accuracy/Attack +30
    Double Attack + 4%

    Every 1 Year make a Jump in ILV to give us time of Grind this New items.
    R/M/E/A 350 Plutons Upgrade Max To keep them Relevant
    Some Battles can keep a max ILV to keep those battles relevant.
    Reforge AF, Relic and Empy Should Have Updates every year too to keep them relevant.

    Ambuscade Cap ILV119 - Max ILV129 even if the game keep advancing and we have ILV140+.

    But having us stucked on ILV119 its Silly.
    (1)

  4. #44
    Player Teraniku's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    I can agree with a lot of what Stompa is saying:

    -The game can feel like easy mode if you want to run around and do old content. I farmed Forgottens in the Dynamis areas in ilvl117 gear with trusts, and it's a serious cake walk depending on the job of course.
    (1)

  5. #45
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    Quote Originally Posted by Pixela View Post
    Boost the lower grade 119 gear then right? '-' Much more accuracy and magic accuracy for all the weaker 119 gear, I agree with you!
    lol no. Raise the ilvl on gear that obviously is better gear.

    Ambuscade NQ gear, which is easily obtainable for anyone should be higher than 119, Ambuscade +1 should be higher than NQ.

    Partial abandonment of a system is a disaster.
    (1)

  6. #46
    Player Pixela's Avatar
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    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by OmnysValefor View Post
    lol no. Raise the ilvl on gear that obviously is better gear.

    Ambuscade NQ gear, which is easily obtainable for anyone should be higher than 119, Ambuscade +1 should be higher than NQ.

    Partial abandonment of a system is a disaster.
    So basically it's just about your epeen, gotcha.

    Are people keeping in mind that changing Item level would break the game now? This isn't just about stats on the weapon, average item level is effectively your characters actual level. When you put Ilevel gear on your are increasing your level from 99 to whatever your average item level says. Go put full sparks gear on, check some monsters in Escha and then swap to 119 gear and check them again to see your level change in comparison to them. Changing from sparks to any 119 set instantly gains you what amounts to 2 character levels.

    If they increased max item level to 129 that would effectively make you level 129 and all notorious monsters would instantly become even match or easy prey, all xp rates would drop to almost nothing.
    (0)
    Last edited by Pixela; 05-08-2016 at 06:35 AM.

  7. #47
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    Quote Originally Posted by Pixela View Post
    So basically it's just about your epeen, gotcha.
    Geez, it's not.

    I'm glad Ambuscade is available to anyone with the time. The difficulty/reward ratio can work for everyone, even people in sparks gear.

    What I'm saying is that it's stupid that Ambuscade is the same ilvl as Delve when it's FAR SUPERIOR.

    The current design leads people into thinking that their delve and skirmish gear has them ready for the toughest stuff in the game. "We're both 119!"

    If they increased max item level to 129 that would effectively make you level 129 and all notorious monsters would instantly become even match or easy prey, all xp rates would drop to almost nothing.
    I'm not sure that that's true. Weapon ilvl would affect bst pets and trusts, but we'd still have the same accuracy, magic evasion, mnd, int, str, all that stuff. I don't see changing ilvl (and only ilvl, no other stat) as making the fights any easier, except where trusts and bst pets are concerned and both of those could be solved.

    Half-abandoned system is worse than commitment or full abandonment.
    (2)
    Last edited by OmnysValefor; 05-08-2016 at 06:59 AM.

  8. 05-08-2016 06:59 AM

  9. #48
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by OmnysValefor View Post
    I'm not sure that that's true. .
    Go into Escha Ru'aun and check monsters with no gear, then full sparks gear, then full 119 gear. You'll see the monsters check level change based on what ilevel gear you have on (which effectively means you level up or down based on your average item level), they will also give less XP as your ilevel increases.

    When you see someone in full sparks gear they are level 117, when you are in 119 gear you are 2 levels higher than them.
    (0)

  10. #49
    Player OmnysValefor's Avatar
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    Oct 2012
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    No no, I know that the /check stuff is true. I'm not sure that the fights will actually be any easier whatever number the weapon says on it.

    IE, take a completely solo naked warrior, give him a 119 g.axe with 242 skill, 242 parry and 300 damage. The fight will be exactly the same as if you gave him a lv 99 weapon with 300 damage, 242 accuracy, parry, and attack (if one existed).
    (0)

  11. 05-08-2016 08:13 AM

  12. #50
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,056
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by OmnysValefor View Post
    I'm not sure that that's true.
    It isn't. Average item level has no effects besides trusts and exp rates.
    (1)

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