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  1. #1
    Player
    Join Date
    Jul 2014
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    1,909

    Raise your item level to 119 by completing a tutorial quest!

    "Records of Eminence is undergoing a small update, with new objectives providing a useful alter ego and guiding you on the path to increasing your item level! Completing all the objectives will raise your item level to 119!"

    Wonder what this ends up being, I'm guessing sparks gear mk2?

    Also a new trust, I hope it's a geo one that offers a large chunk of +accuracy and -dmg
    (0)

  2. #2
    Player Moppet's Avatar
    Join Date
    Nov 2012
    Posts
    96
    Character
    Risotto
    World
    Asura
    Main Class
    PUP Lv 99
    The language is loose enough that it could just mean it guides you through obtaining 119 gear that's already available in the game. Like reforges, Oboro weapon, etc.
    (1)

  3. #3
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Even if it's not just a guide, "119" is a silly concept. Delve weapons, Delve II, Ambuscade, Alluvion Skirmish gear, Sinister Reign, level 119 UNMs, level 135 UNMs, all of it drops gear labeled with the same number but Delve gear is not remotely as powerful as Reisenjima gear.

    That said, they did just introduce very exciting stuff through Ambuscade. We shall see.
    (2)

  4. #4
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by OmnysValefor View Post
    Even if it's not just a guide, "119" is a silly concept. Delve weapons, Delve II, Ambuscade, Alluvion Skirmish gear, Sinister Reign, level 119 UNMs, level 135 UNMs, all of it drops gear labeled with the same number but Delve gear is not remotely as powerful as Reisenjima gear.

    That said, they did just introduce very exciting stuff through Ambuscade. We shall see.
    Yeah, not all 119 equipment is created equal. They have had massive power creep while refusing to raise the item level cap to reflect it.

    It was a poorly implemented system, continuing to be poorly implemented. If they're going to make item level virtually meaningless, just remove item levels entirely, and delevel all item level mobs by 20 levels.
    (4)

  5. #5
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by OmnysValefor View Post
    Even if it's not just a guide, "119" is a silly concept. Delve weapons, Delve II, Ambuscade, Alluvion Skirmish gear, Sinister Reign, level 119 UNMs, level 135 UNMs, all of it drops gear labeled with the same number but Delve gear is not remotely as powerful as Reisenjima gear.
    I want to think it isn't about that, but rather about removing the penalty you suffer due to level difference when trying to do content in ilvl117 or lower gear since you get penalized twice as a new or returning player. Once due to the stats on the gear itself and then again due to the extra 2+ lvl difference.

    So if they made it so your ilvl would remain 119 regardless of gear once you completed the quests then you could focus exclusively on the stats in the gear itself instead of worrying about losing a few ilevels anytime you macroed a lower level piece of equipment or weapon.


    PS > That was my main problem with ilvl gear when it was first introduced, since the moment you increased the ilvl of new items most of the lower level pieces you had became instantly obsolete, completely removing any sense of accomplishment in favor of the power creep gear treadmill.
    (2)
    Last edited by Raydeus; 05-04-2016 at 10:21 AM.
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
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  6. #6
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,053
    Quote Originally Posted by Raydeus View Post
    I want to think it isn't about that, but rather about removing the penalty you suffer due to level difference when trying to do content in ilvl117 or lower gear since you get penalized twice as a new or returning player. Once due to the stats on the gear itself and then again due to the extra 2+ lvl difference.

    So if they made it so your ilvl would remain 119 regardless of gear once you completed the quests then you could focus exclusively on the stats in the gear itself instead of worrying about losing a few ilevels anytime you macroed a lower level piece of equipment or weapon.
    I'm confused. Is there some reason that your actual item level matters aside from trusts?
    (0)

  7. #7
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Catmato View Post
    I'm confused. Is there some reason that your actual item level matters aside from trusts?
    Trusts are pretty huge... and it definitely affects pet jobs who do certain gear swaps for sure. Not sure if it does more
    (0)
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  8. #8
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Olor View Post
    Trusts are pretty huge... and it definitely affects pet jobs who do certain gear swaps for sure. Not sure if it does more
    Only one item slot per pet job affects their level: ammo for SMN, ranged for PUP, main weapon for BST and DRG.
    (0)

  9. #9
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by Catmato View Post
    I'm confused. Is there some reason that your actual item level matters aside from trusts?
    Quote Originally Posted by Diavolo View Post
    Only one item slot per pet job affects their level: ammo for SMN, ranged for PUP, main weapon for BST and DRG.
    Also: https://www.bg-wiki.com/bg/Item_Level

    For monsters above the player's character level, the average item level will impact the amount of experience received.

    Ninja: The chance of a shadow being absorbed with Utsusemi varies according to the level of the weapon equipped in the main weapon slot.

    Though I believe this is specifically referring to physical attacks that absorb multiple shadows, item levels supposedly lower the amount of shadows they clear, so, pets, trust, experience, and ninja shadows, are I think the only things that are derived from iLevel.

    I am in the camp that believes this is just going to be starter i119 gear that they're talking about, and that item levels, as implemented, is a system that got implemented awkwardly at best.
    (1)

  10. #10
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by Catmato View Post
    I'm confused. Is there some reason that your actual item level matters aside from trusts?
    Unless it was already removed there should be a penalty/bonus effect to your stats (acc, att, etc.) when fighting an enemy that is higher or lower level than you, and that increases according to the number of levels of difference. Meaning a character ilvl117 with the exact same stats as an ilvl119 would still suffer a penalty due to level difference alone.

    Although I'm inclined to think the penalty is still in effect because mobs can change from T to VT if I use an equip macro that lowers my ilvl, which is also one of the main reasons I want alternative ways to unlock Empy +1 reforge with Monisette.
    (1)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

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