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Thread: New JSE sets

  1. #1
    Player Secondplanet's Avatar
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    Mar 2011
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    Mortificator
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    Asura
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    SMN Lv 99

    New JSE sets

    Its been quite some time since we've gotten some new JSE sets. I would love to see a proper dedicated i119 sets for each job made that can maybe reflect some new abilities or even new directions for jobs. Could also be used to help balance out the jobs by giving stats/ability boosts to jobs that need it without reworking the whole job.

    Thoughts?
    (1)

  2. #2
    Player Pixela's Avatar
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    Character
    Lilpotato
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    Asura
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    3 sets of 119 JSE armor isn't enough?

    https://www.bg-wiki.com/bg/Category:Reforged_Armor
    (2)

  3. #3
    Player Clou777's Avatar
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    Mar 2011
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    Character
    Cloudius
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    Asura
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    SMN Lv 99
    tbh the new gear with the augments you can easily make so much better than current JSE gear, would be nice if we could augment our JSE gear with random augs like in riesenjima for extra acc / att or extra bloodpact damage and such for the jobs that require such
    (2)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  4. #4
    Player Pixela's Avatar
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    Quote Originally Posted by Clou777 View Post
    tbh the new gear with the augments you can easily make so much better than current JSE gear, would be nice if we could augment our JSE gear with random augs like in riesenjima for extra acc / att or extra bloodpact damage and such for the jobs that require such
    That gear is out of the reach of most of the players of this game though (unless they decide to pay mercs), that's why it's so good in terms of the augments.
    (1)

  5. #5
    Player Olor's Avatar
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    Mar 2011
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    I felt like the lack of JSE in Adoulin was a real let down.

    Also, I feel like we need JSE +2 at this point because the current +1s are really not very good compared to other 119 gear. (overall, I know some exceptions exist)

    It would be nice if more JSE was usable outside of specific macros... but most of it needs a LOT more accuracy and damage taken down to be wearable in most content
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #6
    Player
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    How about a new tier of gear that unites all 3 sets. Artifact + Relic + Empyrean into a new, one to rule them all, set.
    (2)

  7. #7
    Player Secondplanet's Avatar
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    Mortificator
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    Asura
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    SMN Lv 99
    Quote Originally Posted by AoiX View Post
    How about a new tier of gear that unites all 3 sets. Artifact + Relic + Empyrean into a new, one to rule them all, set.
    interesting idea, but how about you talk to a NPC wearing the complete i119 sets 3 times (once for each set) and they give you the final "mastery" set for that job.

    Other ways to go around it is make it you need Mastery of your job to talk to a NPC to get the final quest for that jobs new JSE.
    (0)

  8. #8
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    Sure, something along those lines sounds good. I'm just wondering about the design of the ultimate set
    (0)

  9. #9
    Player Kensagaku's Avatar
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    Mar 2011
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    Character
    Zeich
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    Asura
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    BST Lv 99
    Quote Originally Posted by Pixela View Post
    That gear is out of the reach of most of the players of this game though (unless they decide to pay mercs), that's why it's so good in terms of the augments.
    ...T1 Reisenjima is out of reach of most players in this game? The bodies from t3s, sure, but the t1s? I've soloed a handful of the t1s, so I'm assuming even a mediocre group can do them easily.
    (1)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  10. #10
    Player Secondplanet's Avatar
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    Character
    Mortificator
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    Asura
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    SMN Lv 99
    Who knows, maybe a quest could be added that would add extra augments like the relic equipment got to the sets, have each set focus on the theme like how the relic focuses on job abilities mainly merited abilities. But still add extra augments to the relic just to round it off nicely.
    (0)