Exactly lol.
First they changed the old system where gear was good based on stats... then they added this arbitrary nonsense ilevel to it - basically invalidating everything - but with the premise that gear would go up in ilevel with power - then they brought back the old style of system just with ilevel 119 and less overall choice and balance. What a mess.
They could have just continued adding gear - some of it really good, some of it not fantastic (but better than some other stuff or decent for certain macros) - but allowing the previous 11 years of ffxi gear to still have some meaning.
Instead they just wiped it out and brought in this poorly balanced mess where every new set erases the old.
And honestly we had some good old stuff - things like magian weapons or augmented abjuration gear were really cool and offered a nice customizability to players - they could have built on those systems or at least not invalidated them entirely.
Not only would that have not erased the work people put into them but given new players an avenue for making gear that they could use to climb the ladder.
Last edited by Olor; 05-06-2016 at 11:47 AM.
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Ilevel as a concept was abandoned and as such we will never go beyond 119, at least in terms of what people are complaining about here. The only reason the base system remains from the stall at 119 is because too many core features were built upon it. This new way to let everyone become 119 shows that as a feature Ilevel is gone and is now nothing more than a way to be "max level".
They can't remove Ilevel without massive reworks of the game, that is not going to happen at this point in time. So to all the people complaining, are you asking for higher quality 119 gear to be toned back or what? Given reality of the situation what are you trying to accomplish with the complaining exactly?
It's part of the game, the gear is growing so I think what most people--myself at least--are asking for is that increase be properly reflected.
This is an MMO, gear will never stop improving, that's fine. It's ridiculous that the number is the same when the gear is not remotely close to the same.
At 75, it was a different story. The gear was only level 75. Level cap, big deal. 99 is still level-cap, ilvl artificially inflates our level. Sticking to 119 causes players to believe that their Skirmish II gear is on par with Ru'Aun/Reisenjima gear and then they can't understand why the other melee has 200 more accuracy.
Last edited by OmnysValefor; 05-07-2016 at 05:50 PM.
If the game will keep ILV then our devs should use that in the correct way like FF14-WoW do.
ILV119 to ILV129 Example.
ILV119
50 HP, 50 MP, 30 STR, 30 DEX, 20 AGI.
Accuracy/Attack + 15
Double Attack + 2%
ILV129
100 HP, 100 MP, 60 STR, 60 DEX, 40 AGI
Accuracy/Attack +30
Double Attack + 4%
Every 1 Year make a Jump in ILV to give us time of Grind this New items.
R/M/E/A 350 Plutons Upgrade Max To keep them Relevant
Some Battles can keep a max ILV to keep those battles relevant.
Reforge AF, Relic and Empy Should Have Updates every year too to keep them relevant.
Ambuscade Cap ILV119 - Max ILV129 even if the game keep advancing and we have ILV140+.
But having us stucked on ILV119 its Silly.
I can agree with a lot of what Stompa is saying:
-The game can feel like easy mode if you want to run around and do old content. I farmed Forgottens in the Dynamis areas in ilvl117 gear with trusts, and it's a serious cake walk depending on the job of course.
Player
No no, I know that the /check stuff is true. I'm not sure that the fights will actually be any easier whatever number the weapon says on it.
IE, take a completely solo naked warrior, give him a 119 g.axe with 242 skill, 242 parry and 300 damage. The fight will be exactly the same as if you gave him a lv 99 weapon with 300 damage, 242 accuracy, parry, and attack (if one existed).
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