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  1. #1
    Player Catmato's Avatar
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    Mar 2011
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    1,090
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Raydeus View Post
    Unless it was already removed there should be a penalty/bonus effect to your stats (acc, att, etc.) when fighting an enemy that is higher or lower level than you, and that increases according to the number of levels of difference. Meaning a character ilvl117 with the exact same stats as an ilvl119 would still suffer a penalty due to level difference alone.

    Although I'm inclined to think the penalty is still in effect because mobs can change from T to VT if I use an equip macro that lowers my ilvl, which is also one of the main reasons I want alternative ways to unlock Empy +1 reforge with Monisette.
    Level difference penalties were not included in Adoulin or after. Source: http://forum.square-enix.com/ffxi/th...ion#post410348

    Changing the /check is just because it changes your item level, not that there's any difference in how difficult the mob is.
    (0)

  2. #2
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    where is this said?

    Ohhhh... here... well that is interesting: http://www.playonline.com/ff11us/cam...wcb/index.html

    I guess they are realizing that there are huge gaps in the gear ladder for returning players...
    (0)
    Last edited by Olor; 05-04-2016 at 03:34 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  3. #3
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Olor View Post
    where is this said?

    Ohhhh... here... well that is interesting: http://www.playonline.com/ff11us/cam...wcb/index.html

    I guess they are realizing that there are huge gaps in the gear ladder for returning players...
    I think the problem is they based a lot of things on the item level, for instance the stats of trusts are based on your item level and XP gained in Escha zones is based on on it too (higher Ilevel = more XP gained). So this is long overdue.
    (0)

  4. #4
    Player
    Join Date
    Jul 2011
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    201


    Yes please ^^
    (4)

  5. #5
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    I'm personally laughing with how the legendary weapons are being treated, you got i119, then i119 with afterglow and then the new i119 with increased stats and afterglow but all remain i119. I was already against the idea of having levels on equipment but this is getting out of hand. Either raise the item levels higher to reflect their stats or scrap the already meaningless and rather misleading system.
    (5)

  6. #6
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Secondplanet View Post
    I'm personally laughing with how the legendary weapons are being treated, you got i119, then i119 with afterglow and then the new i119 with increased stats and afterglow but all remain i119. I was already against the idea of having levels on equipment but this is getting out of hand. Either raise the item levels higher to reflect their stats or scrap the already meaningless and rather misleading system.
    It was a poorly implemented system in multiple ways, and refusal to raise the item level cap to reflect the increasing power of gear is but one of those ways.
    Another would be stat vomit on gear. By stat vomit I mean how everything has loads of STR, DEX, etc, on it. It makes it hard to judge what actually has increased stats over the baseline without a lot of switching back and forth between items to compare them. It also blurs job differences, since you can lump together jobs on a single piece of gear that would have different base stat progressions. A much more elegant way to do it would simply to have item level determine your base statistics, just like normal level does. Then there's no stat vomit, and you can clearly see that this piece of gear his 20 DEX on it, or this piece has 15 Evasion.
    (1)

  7. #7
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,090
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by machini View Post
    It was a poorly implemented system in multiple ways, and refusal to raise the item level cap to reflect the increasing power of gear is but one of those ways.
    Another would be stat vomit on gear. By stat vomit I mean how everything has loads of STR, DEX, etc, on it. It makes it hard to judge what actually has increased stats over the baseline without a lot of switching back and forth between items to compare them. It also blurs job differences, since you can lump together jobs on a single piece of gear that would have different base stat progressions. A much more elegant way to do it would simply to have item level determine your base statistics, just like normal level does. Then there's no stat vomit, and you can clearly see that this piece of gear his 20 DEX on it, or this piece has 15 Evasion.
    Maybe the new director will do the players a favor and eliminate item levels and just let us level up past 99.
    (2)

  8. #8
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Catmato View Post
    Maybe the new director will do the players a favor and eliminate item levels and just let us level up past 99.
    Unless they make certain JAs, like Composure, not accessible via subjob, like NIN JAs, I don't see that working.

    Also bear in mind they would have to go back at this point through ALL item level gear and redo the stat vomit.
    (0)

  9. #9
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Secondplanet View Post
    I'm personally laughing with how the legendary weapons are being treated, you got i119, then i119 with afterglow and then the new i119 with increased stats and afterglow but all remain i119. I was already against the idea of having levels on equipment but this is getting out of hand. Either raise the item levels higher to reflect their stats or scrap the already meaningless and rather misleading system.
    Back 6 years ago we had auction house level 75 weapons that were destroyed by other level 75 weapons like relics or ridill etc. This isn't something new so don't act like it is.

    To do away with Ilevel now would be impossible because it's become a backbone feature of the game, trust levels are based off it and so are many XP rates. We have a small dev team, they don't need to waste time on removing something because you think some 119 weapons aren't as good as other 119 weapons. You know which are better than others by looking at the stats so why make a fuss about it?
    (1)

  10. #10
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Pixela View Post
    Back 6 years ago we had auction house level 75 weapons that were destroyed by other level 75 weapons like relics or ridill etc. This isn't something new so don't act like it is.

    To do away with Ilevel now would be impossible because it's become a backbone feature of the game, trust levels are based off it and so are many XP rates. We have a small dev team, they don't need to waste time on removing something because you think some 119 weapons aren't as good as other 119 weapons. You know which are better than others by looking at the stats so why make a fuss about it?
    Back in the days of 75 the difference between 75 gear and amazing 75 gear was 1-3 stat difference, ability modifier and/or a aftermath effect. But even still the difference was there but not to the extreme effect they are now. When you have i119 gear with a difference of 10-20 or even higher on stats that is a whole new level of gear.
    (2)

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