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  1. #1
    Player Catmato's Avatar
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    Mar 2011
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    Character
    Catmato
    World
    Leviathan
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    BST Lv 99
    Quote Originally Posted by Cabalabob View Post
    this is no different except people are getting hung up on the fact it has an ilvl tag on it.
    Except that the entire idea behind item levels is to tell you how strong a piece of equipment is.
    (4)

  2. #2
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Catmato View Post
    Except that the entire idea behind item levels is to tell you how strong a piece of equipment is.
    Exactly lol.

    First they changed the old system where gear was good based on stats... then they added this arbitrary nonsense ilevel to it - basically invalidating everything - but with the premise that gear would go up in ilevel with power - then they brought back the old style of system just with ilevel 119 and less overall choice and balance. What a mess.

    They could have just continued adding gear - some of it really good, some of it not fantastic (but better than some other stuff or decent for certain macros) - but allowing the previous 11 years of ffxi gear to still have some meaning.

    Instead they just wiped it out and brought in this poorly balanced mess where every new set erases the old.

    And honestly we had some good old stuff - things like magian weapons or augmented abjuration gear were really cool and offered a nice customizability to players - they could have built on those systems or at least not invalidated them entirely.

    Not only would that have not erased the work people put into them but given new players an avenue for making gear that they could use to climb the ladder.
    (3)
    Last edited by Olor; 05-06-2016 at 11:47 AM.
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  3. #3
    Player Pixela's Avatar
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    Jul 2014
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    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Catmato View Post
    Except that the entire idea behind item levels is to tell you how strong a piece of equipment is.
    Ilevel as a concept was abandoned and as such we will never go beyond 119, at least in terms of what people are complaining about here. The only reason the base system remains from the stall at 119 is because too many core features were built upon it. This new way to let everyone become 119 shows that as a feature Ilevel is gone and is now nothing more than a way to be "max level".

    They can't remove Ilevel without massive reworks of the game, that is not going to happen at this point in time. So to all the people complaining, are you asking for higher quality 119 gear to be toned back or what? Given reality of the situation what are you trying to accomplish with the complaining exactly?
    (0)

  4. #4
    Player Catmato's Avatar
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    Mar 2011
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    1,056
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Pixela View Post
    They can't remove Ilevel without massive reworks of the game, that is not going to happen at this point in time. So to all the people complaining, are you asking for higher quality 119 gear to be toned back or what? Given reality of the situation what are you trying to accomplish with the complaining exactly?
    I've already stated that I'd like item levels removed and the level cap raised instead. The only arguments against it have been that it would be too much work, not that it's a bad idea.
    (0)

  5. #5
    Player OmnysValefor's Avatar
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    Oct 2012
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    Quote Originally Posted by Pixela View Post
    They can't remove Ilevel without massive reworks of the game, that is not going to happen at this point in time. So to all the people complaining, are you asking for higher quality 119 gear to be toned back or what? Given reality of the situation what are you trying to accomplish with the complaining exactly?
    It's part of the game, the gear is growing so I think what most people--myself at least--are asking for is that increase be properly reflected.

    This is an MMO, gear will never stop improving, that's fine. It's ridiculous that the number is the same when the gear is not remotely close to the same.

    At 75, it was a different story. The gear was only level 75. Level cap, big deal. 99 is still level-cap, ilvl artificially inflates our level. Sticking to 119 causes players to believe that their Skirmish II gear is on par with Ru'Aun/Reisenjima gear and then they can't understand why the other melee has 200 more accuracy.
    (1)
    Last edited by OmnysValefor; 05-07-2016 at 05:50 PM.

  6. #6
    Player Pixela's Avatar
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    Jul 2014
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    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by OmnysValefor View Post
    It's part of the game, the gear is growing so I think what most people--myself at least--are asking for is that increase be properly reflected.

    This is an MMO, gear will never stop improving, that's fine. It's ridiculous that the number is the same when the gear is not remotely close to the same.

    At 75, it was a different story. The gear was only level 75. Level cap, big deal. 99 is still level-cap, ilvl artificially inflates our level. Sticking to 119 causes players to believe that their Skirmish II gear is on par with Ru'Aun/Reisenjima gear and then they can't understand why the other melee has 200 more accuracy.
    Boost the lower grade 119 gear then right? '-' Much more accuracy and magic accuracy for all the weaker 119 gear, I agree with you!
    (0)
    Last edited by Pixela; 05-08-2016 at 03:14 AM.

  7. #7
    Player OmnysValefor's Avatar
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    Quote Originally Posted by Pixela View Post
    Boost the lower grade 119 gear then right? '-' Much more accuracy and magic accuracy for all the weaker 119 gear, I agree with you!
    lol no. Raise the ilvl on gear that obviously is better gear.

    Ambuscade NQ gear, which is easily obtainable for anyone should be higher than 119, Ambuscade +1 should be higher than NQ.

    Partial abandonment of a system is a disaster.
    (1)

  8. #8
    Player Pixela's Avatar
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    Jul 2014
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    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by OmnysValefor View Post
    lol no. Raise the ilvl on gear that obviously is better gear.

    Ambuscade NQ gear, which is easily obtainable for anyone should be higher than 119, Ambuscade +1 should be higher than NQ.

    Partial abandonment of a system is a disaster.
    So basically it's just about your epeen, gotcha.

    Are people keeping in mind that changing Item level would break the game now? This isn't just about stats on the weapon, average item level is effectively your characters actual level. When you put Ilevel gear on your are increasing your level from 99 to whatever your average item level says. Go put full sparks gear on, check some monsters in Escha and then swap to 119 gear and check them again to see your level change in comparison to them. Changing from sparks to any 119 set instantly gains you what amounts to 2 character levels.

    If they increased max item level to 129 that would effectively make you level 129 and all notorious monsters would instantly become even match or easy prey, all xp rates would drop to almost nothing.
    (0)
    Last edited by Pixela; 05-08-2016 at 06:35 AM.

  9. #9
    Player OmnysValefor's Avatar
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    Quote Originally Posted by Pixela View Post
    So basically it's just about your epeen, gotcha.
    Geez, it's not.

    I'm glad Ambuscade is available to anyone with the time. The difficulty/reward ratio can work for everyone, even people in sparks gear.

    What I'm saying is that it's stupid that Ambuscade is the same ilvl as Delve when it's FAR SUPERIOR.

    The current design leads people into thinking that their delve and skirmish gear has them ready for the toughest stuff in the game. "We're both 119!"

    If they increased max item level to 129 that would effectively make you level 129 and all notorious monsters would instantly become even match or easy prey, all xp rates would drop to almost nothing.
    I'm not sure that that's true. Weapon ilvl would affect bst pets and trusts, but we'd still have the same accuracy, magic evasion, mnd, int, str, all that stuff. I don't see changing ilvl (and only ilvl, no other stat) as making the fights any easier, except where trusts and bst pets are concerned and both of those could be solved.

    Half-abandoned system is worse than commitment or full abandonment.
    (2)
    Last edited by OmnysValefor; 05-08-2016 at 06:59 AM.