Quote Originally Posted by Secondplanet View Post
I'm personally laughing with how the legendary weapons are being treated, you got i119, then i119 with afterglow and then the new i119 with increased stats and afterglow but all remain i119. I was already against the idea of having levels on equipment but this is getting out of hand. Either raise the item levels higher to reflect their stats or scrap the already meaningless and rather misleading system.
It was a poorly implemented system in multiple ways, and refusal to raise the item level cap to reflect the increasing power of gear is but one of those ways.
Another would be stat vomit on gear. By stat vomit I mean how everything has loads of STR, DEX, etc, on it. It makes it hard to judge what actually has increased stats over the baseline without a lot of switching back and forth between items to compare them. It also blurs job differences, since you can lump together jobs on a single piece of gear that would have different base stat progressions. A much more elegant way to do it would simply to have item level determine your base statistics, just like normal level does. Then there's no stat vomit, and you can clearly see that this piece of gear his 20 DEX on it, or this piece has 15 Evasion.