Also: https://www.bg-wiki.com/bg/Item_Level
For monsters above the player's character level, the average item level will impact the amount of experience received.
Ninja: The chance of a shadow being absorbed with Utsusemi varies according to the level of the weapon equipped in the main weapon slot.
Though I believe this is specifically referring to physical attacks that absorb multiple shadows, item levels supposedly lower the amount of shadows they clear, so, pets, trust, experience, and ninja shadows, are I think the only things that are derived from iLevel.
I am in the camp that believes this is just going to be starter i119 gear that they're talking about, and that item levels, as implemented, is a system that got implemented awkwardly at best.
Unless it was already removed there should be a penalty/bonus effect to your stats (acc, att, etc.) when fighting an enemy that is higher or lower level than you, and that increases according to the number of levels of difference. Meaning a character ilvl117 with the exact same stats as an ilvl119 would still suffer a penalty due to level difference alone.
Although I'm inclined to think the penalty is still in effect because mobs can change from T to VT if I use an equip macro that lowers my ilvl, which is also one of the main reasons I want alternative ways to unlock Empy +1 reforge with Monisette.
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Level difference penalties were not included in Adoulin or after. Source: http://forum.square-enix.com/ffxi/th...ion#post410348
Changing the /check is just because it changes your item level, not that there's any difference in how difficult the mob is.
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