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  1. #1
    Player Catmato's Avatar
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    Mar 2011
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    1,057
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Raydeus View Post
    I want to think it isn't about that, but rather about removing the penalty you suffer due to level difference when trying to do content in ilvl117 or lower gear since you get penalized twice as a new or returning player. Once due to the stats on the gear itself and then again due to the extra 2+ lvl difference.

    So if they made it so your ilvl would remain 119 regardless of gear once you completed the quests then you could focus exclusively on the stats in the gear itself instead of worrying about losing a few ilevels anytime you macroed a lower level piece of equipment or weapon.
    I'm confused. Is there some reason that your actual item level matters aside from trusts?
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  2. #2
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Catmato View Post
    I'm confused. Is there some reason that your actual item level matters aside from trusts?
    Trusts are pretty huge... and it definitely affects pet jobs who do certain gear swaps for sure. Not sure if it does more
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  3. #3
    Player Diavolo's Avatar
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    Mar 2011
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    Quote Originally Posted by Olor View Post
    Trusts are pretty huge... and it definitely affects pet jobs who do certain gear swaps for sure. Not sure if it does more
    Only one item slot per pet job affects their level: ammo for SMN, ranged for PUP, main weapon for BST and DRG.
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  4. #4
    Player
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    Jan 2012
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    645
    Quote Originally Posted by Catmato View Post
    I'm confused. Is there some reason that your actual item level matters aside from trusts?
    Quote Originally Posted by Diavolo View Post
    Only one item slot per pet job affects their level: ammo for SMN, ranged for PUP, main weapon for BST and DRG.
    Also: https://www.bg-wiki.com/bg/Item_Level

    For monsters above the player's character level, the average item level will impact the amount of experience received.

    Ninja: The chance of a shadow being absorbed with Utsusemi varies according to the level of the weapon equipped in the main weapon slot.

    Though I believe this is specifically referring to physical attacks that absorb multiple shadows, item levels supposedly lower the amount of shadows they clear, so, pets, trust, experience, and ninja shadows, are I think the only things that are derived from iLevel.

    I am in the camp that believes this is just going to be starter i119 gear that they're talking about, and that item levels, as implemented, is a system that got implemented awkwardly at best.
    (1)

  5. #5
    Player Raydeus's Avatar
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    Jun 2013
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    MogVault 101
    Posts
    603
    Quote Originally Posted by Catmato View Post
    I'm confused. Is there some reason that your actual item level matters aside from trusts?
    Unless it was already removed there should be a penalty/bonus effect to your stats (acc, att, etc.) when fighting an enemy that is higher or lower level than you, and that increases according to the number of levels of difference. Meaning a character ilvl117 with the exact same stats as an ilvl119 would still suffer a penalty due to level difference alone.

    Although I'm inclined to think the penalty is still in effect because mobs can change from T to VT if I use an equip macro that lowers my ilvl, which is also one of the main reasons I want alternative ways to unlock Empy +1 reforge with Monisette.
    (1)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
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  6. #6
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,057
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Raydeus View Post
    Unless it was already removed there should be a penalty/bonus effect to your stats (acc, att, etc.) when fighting an enemy that is higher or lower level than you, and that increases according to the number of levels of difference. Meaning a character ilvl117 with the exact same stats as an ilvl119 would still suffer a penalty due to level difference alone.

    Although I'm inclined to think the penalty is still in effect because mobs can change from T to VT if I use an equip macro that lowers my ilvl, which is also one of the main reasons I want alternative ways to unlock Empy +1 reforge with Monisette.
    Level difference penalties were not included in Adoulin or after. Source: http://forum.square-enix.com/ffxi/th...ion#post410348

    Changing the /check is just because it changes your item level, not that there's any difference in how difficult the mob is.
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