
Originally Posted by
Zekander
Ok, here's the deal, all minutia aside for the moment.
Here is my personal experience with the HP scaling system. I am a member of an unusually large linkshell. The leader of which is incredibly kind and helpful. Many times in the past I have seen exactly this happen: LS leader announces they are trying start a group to fight 'X' HP scaled NM. Many members voice their interest in joining. Inevitably the leader says 'I really want to include all of you, but because the difficulty goes up with more people, and we are already struggling to win, I'm afraid I have to turn you away'. This has happened frequently enough that as of now, events are no longer announced, the leader simply sends a /tell to the members who can be included in whatever content they are attempting and the rest of the linkshell remains completely out of the loop.
I am certain I am not the only person to have experienced this.
This is my problem with the HP scaling system. Regardless of any other complaints, this is the end result: Small groups of people who are successful at clearing the content stay together and are actively discouraged from inviting anyone else into their group by this mechanic. This is very damaging to the community in the game. Yes, there are other ways of obtaining gear to bring your character to an acceptable level of strength. But, if there are no groups willing to take any new members then what is the point? This is a multiplayer game and it should have mechanics to encourage people to play together.
I'm not even saying it should be removed entirely, as I said, it would be fine if it were limited to only the toughest fights. But it is applied to everything.
I could probably come up with all sorts of counters to your specific points, but frankly, I don't care about all that. This is the point I am trying to make, if a multiplayer game actively discourages players from working together then that is very bad for the community, and it is very bad for the longevity of the game.