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  1. #4
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by OmnysValefor View Post
    You're going to hate me, and that's fine but I have no problem with HP scaling. People should carry their own weight.
    I don't disagree because, I can safely say I hate carrying people too... but it really sucks when this creates, in practice, a situation of "You need gear to get gear", and since no one wants to help new players in old content, and experienced players dont want gimp players in new content, have fun crawling to acceptable 119 or quitting.

    There are some jobs that can circumvent this but a person shouldn't be forced to level GEO just to be accepted to content so they can gear up other jobs they want to enjoy. Oddly enough, people want to have fun while playing, and while i'm all for versatility (I have like every job 99 minus 1 or 2), I don't think this should be the required norm, Especially not this late in the games life.

    Not saying everything should be easy but hopefully I dont need to clarify that...

    Shouldn't it though? Why should a person get to be carried through 135 content in 109 gear? A player doing nothing but missing the boss isn't contributing anything. Seems like the most common job newbies level is thf.
    People still do this. That said, HP Scaling is retarded if the rewards don't scale with it. If the difficulty is going to remain about the same, and honestly I'd argue more people just brings more problems and "too many cooks in the kitchen" etc... with that in mind, the reward pool should scale with people because more people means harder enemies and more competition for loot... it creates a system that punishes larger groups when it should REWARD larger group play.

    I don't want a nerf to solo or low man groups, I want a buff for larger ones. Basically, 1~11 person party should be the normal rewards they are now. but with 12~17 people you should get 1 more guaranteed loot slot, and with 18 people 2 more. Encourage more people, don't discourage it. This isn't a perfect idea but the concept remains the same, encourage group play in an MMO, shocking.

    I'm sure for some of the Ru/Reisin T3's more people might be better but for all the content Ive done, the lower the better... and it simply shouldn't be that way in an MMO... I don't want them to make low play less viable than it is now, simply make alliance play more valuable.
    (4)
    Last edited by Karbuncle; 05-02-2016 at 06:48 AM.