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  1. #1
    Player Teakwood's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    41
    Character
    Teakwood
    World
    Valefor
    Main Class
    BLM Lv 90
    "I haven't done enough research into the problem" is not an acceptable excuse for ignorance. That said, it wouldn't hurt to have an official statement from SE about this now that we've got forums we can link to and discuss these things on.

    There's no real way of getting out of the two bag at a time limitation, but I would be very interested in yet another mog sack. And by 'interested in' I mean 'you could probably get your playerbase to debase themselves utterly for this'.

    Edit: Maxing storage at 99 is impossible; 80 is the actual hard cap on per-bag storage.

    Pagronith: That would be a good idea! I don't think it's actually feasible, though. They're running up against severe memory allocation problems, and I'm not sure they'd actually be able to add in a system like they use for Guild Marks in FFXIV, unfortunately. This would be amazing, though; imagine seeing all your cruor, ichor, assault points, and so on, in one menu.
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    Last edited by Teakwood; 03-09-2011 at 02:26 AM.

  2. #2
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Teakwood View Post
    Pagronith: That would be a good idea! I don't think it's actually feasible, though. They're running up against severe memory allocation problems, and I'm not sure they'd actually be able to add in a system like they use for Guild Marks in FFXIV, unfortunately. This would be amazing, though; imagine seeing all your cruor, ichor, assault points, and so on, in one menu.
    It actually should be feasible. Linskhells definitely don't need to be an item. Seals can certainly be saved in such a way...seeing as beastmen/kindred seals already are with with whatshisface in port jeuno.

    As far as gear, they can actually set an exrta inventory just for gear. It's limited to 160 in memory at a time, whether that's 80 inventory, and 80 satchel, or just 160 in inventory doesn't really matter. This is easily seen with temp items. If you have temp items, and open your safe, the temp items are unloaded to make room in ram for the items in your safe, which is why you can't see them at same time. If you were willing to put up with such a limitation with equipment, they could in fact extend our inventory up to 160. However, temp items would still interfere with that. You can have a max of 50 temp items, leaving 30 slots left which could be used to effectively extend our inventory.

    I certainly wouldn't get your hopes up, but it absolutely would be possible to extend our inventory by 30, while working within current ps2 limitations, and code.
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