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Thread: Job balancing?

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  1. #38
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    It would be great if you didn't add more vertical gear progression to this game to patch fix your horribly overtuned iLevel 140+ content that has absurd melee accuracy requirements.

    Even if we could pull off 1800+ melee accuracy in a 6-9 person alliance, noone in their right mind wants to do that because the encounters are just easier to throw sch,geo,blm,bst,pup at.

    Unless you have an idris geo (or two!) and a yagrush whm, noones going to risk doing a melee oriented strategy on 140+ content when there are easier mage+pet ways to cheese your way to victory with 1hr abilitys.

    Your battle content is badly designed. Not everyone wants to play another new job that needs inventory space they dont have, and then grind 1200-2100 jobpoints just to do Tier 3+ Reisenjima content. Some will just unsubscribe.

    There also isn't any need to add more vertical gear progression when people are quite happy with the time+enormous amounts of gil they have poured into alluvion skirmish/reforged /escha/119 abjuration gear. FFXI should continue to be about sidegrade or situational gearsets instead of adding another tier of higher gear that could make huge amounts of current content and loot itemization obsolete.
    (6)
    Last edited by Sapphires; 06-23-2016 at 12:24 AM.
    Death Penalty / Terpsichore / Murgleis / Nagi / Kikoku / Armageddon / Twashtar