Although I am excited to see SE finally looking at Hand-to-Hand users.... what they are considering is still just laughable. The issues with Hand-to-Hand users and mainly the job sets MNK/PUP/SAM/NIN totally lack any kind of Accuracy. To obtain the accuracy you have to sacrifice equipment bonus vital to the jobs to compete with other Melee, such as Blue Mage or Warrior etc, Like STP, Double Attack, Triple Attack, Dual Wield. But SE just said above they are working on that so we'll see...
Currently MNK already DPS's much slower due to having to equip for High end Accuracy (which btw if you want to obtain, cost so much gil in first place) that its not even worth inviting the job to take the place of a Melee that can run 20 circles around it before it can do 1. Also this Damage Boost to Auto-Attacks offers nothing... Monk can already push out decent auto-attack DPS as with other forgotten Melee Jobs, it's their Weapon Skills that hender them. When a decent geared Blue Mage can CDC on Average for 20k and spam that pretty much non stop, to the Best gear options available MNK/PUPs Weapon Skill avg of maybe 5~10k, and other Melee prolly around the same figure, becomes the problem. That may seem like a close gap, but most BLU's have a set standard to get into high lvl content, so averages for them are 30~50k CDC's all day every day, which just makes that Voodoo/Perfect Reisenjima Augmented MNK/Melee gear look like Sparks gear.
Until all Melee jobs can perform at or very close to (with Support) to a Blue Mage no implement SE can do will ever make them relevant again.
One thing comes to mind when they boosted Victory Smite the first time, they need to do that again. Monk was close/as powerful as a BLU currently is now. At that time could do 20~30k Victory Smites, but SE nerfed it few weeks later to the current 5~10k. With current content that first boost isn't overly powerful anymore and it should be the norm compared to BLU.
As for SE addressing the High End content and nerfing the AoE damage / Status Aliments will open the door to future Melee friendly content and helping players get into groups for Clears, that is still a long way off. Until SE truly balances the jobs evenly across the playing field there will still be no place for them even with a nerf to Monsters. The whole point of Escha/Reisenjima NMs is to kill them as efficiently and quickly as possible, before they kill you and even killing 1 sec quicker is the difference between possible wipe or win. This nerf just benefits currently play styles/groups only, doesn't help forgotten Melee all that much.
So for now, even with these notes we are only left with leveling WHM, BLU, PLD, BLM, SCH, GEO as the core jobs or SMN, RDM etc etc with situational... But no MNK/SAM/DRG/WAR/DRK/DNC/PUP (exception being R/E/M/A Users / Users with Hundreds of Millions of Gil to make it great) having any place.

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