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  1. #27
    Player OmnysValefor's Avatar
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    Oct 2012
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    Quote Originally Posted by Urthdigger View Post
    Speaking as someone trying to gear up a melee, I wouldn't really call it a "gift to melee". The m.eva may go up when one dies, but the common strategy was to leave one at ~5% and kill the other anyhow so there's not much hp to take care of... and the taurus had some pretty high eva to begin with. Even with 1100+ acc it was a royal pain to hit the bastard, so the only real effective way to do so was already be better geared than the gear it's giving out.
    I don't have the personal perspective of having an undergeared melee in there but I've helped undergeared melee with April's and May's, so I do have some experience. Still, that is VD and D. If you don't yet have the acc for them, stick to N.

    For once though, I feel like the content favors melee, or is at least on equal footing.

    Quote Originally Posted by Shyles View Post
    Another thing about melees in Ambuscade is the spike damage which is another frustration I have with "Melee vs Magic" balancing... In the Dragon Ambuscade, the perpetual spike damage made it difficult for healers to keep up with healing if there was more than one melee DD, especially if they were dual wielders like dancer or thief.
    Shyles, I think you have a very good grasp on the game from reading several of your posts. I'm a fan.

    A common suggestion I have regarding this is that subtle blow should affect the amount of damage taken from spikes.

    ...

    And thank you for mentioning Status Effects!... I could probably make an entire thread about how NM status effects disproportionately impact Melees, but I just want to mention the glaring one...

    Amnesia: Why is there still no medicine or spell that can remove Amnesia, while Silence can be removed with Silena and Echo Drops? In the FF series, Mallets and Esunas could cure Amnesia. So please give us Mallets so I can bop my Dancer with them when she needs it!! It's only fair. The mages can keep their cough syrup.
    I have, and others have--several posts, several threads. I've not seen any get developer feedback in a few years.

    There are amnesia screens and a humorous ring to deal with amnesia and that has been SE's answer in the past, but it is not enough. Melee can be shut down by amnesia, potent paralyzes, terrors. These things rarely affect mages. Almost never. Mage can be shut down by mutes but how many bosses mute?

    I don't want mages able to be shutdown either, it's silly. I think amnesia needs a spell-solution like silena. Too to the importance of making a skillchain, I think that the amnes-na should grant immunity for 15 or 30 seconds.
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    Last edited by OmnysValefor; 06-08-2016 at 04:53 AM.