I don't have the personal perspective of having an undergeared melee in there but I've helped undergeared melee with April's and May's, so I do have some experience. Still, that is VD and D. If you don't yet have the acc for them, stick to N.
For once though, I feel like the content favors melee, or is at least on equal footing.
Shyles, I think you have a very good grasp on the game from reading several of your posts. I'm a fan.
A common suggestion I have regarding this is that subtle blow should affect the amount of damage taken from spikes.
I have, and others have--several posts, several threads. I've not seen any get developer feedback in a few years....
And thank you for mentioning Status Effects!... I could probably make an entire thread about how NM status effects disproportionately impact Melees, but I just want to mention the glaring one...
Amnesia: Why is there still no medicine or spell that can remove Amnesia, while Silence can be removed with Silena and Echo Drops? In the FF series, Mallets and Esunas could cure Amnesia. So please give us Mallets so I can bop my Dancer with them when she needs it!! It's only fair. The mages can keep their cough syrup.
There are amnesia screens and a humorous ring to deal with amnesia and that has been SE's answer in the past, but it is not enough. Melee can be shut down by amnesia, potent paralyzes, terrors. These things rarely affect mages. Almost never. Mage can be shut down by mutes but how many bosses mute?
I don't want mages able to be shutdown either, it's silly. I think amnesia needs a spell-solution like silena. Too to the importance of making a skillchain, I think that the amnes-na should grant immunity for 15 or 30 seconds.


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