Results 1 to 10 of 272

Thread: Job balancing?

Dev. Posts

Hybrid View

  1. #1
    Dev Team Yoji_Fujito's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Hello,

    Quote Originally Posted by Sicycre View Post
    Hello everyone,

    I'd like to inform you that adjustments will be made to two-handed weapons soon!

    I appreciate the feedback you guys are giving and encourage you to keep giving us your thoughts.
    I would just like to make a quick clarification that the development team has only begun to talk about the fact that we'd like to make adjustments to two-handed weapons, and the details have yet to be fleshed out. Once we make some progress on this we will be sure to share!
    (4)
    FINALFANTASY XI Producer/Director Yoji Fujito

  2. 06-02-2016 04:03 PM

  3. #3
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by CrAZYVIC View Post
    Dedicated BLU mages, PLD and RDM have Mythic weapons, so they can Triple attack and Quadruple attack this weapon Skill using Mythic after math level 3.

    Chant du Cygne Double attack its 12.25 - 50% of the times a BLU mage will be Double attacking this
    Chant du Cygne Triple attack its 14.70 - 40% of time a Mythic BLU will be Triple attacking this
    Chant du Cygne Quadruple attack its 17.15 - 20% of time mythic BLU can quadruple attack this
    50% of the time 40% of the time 20% of the time... something doesn't add up here... don't know exactly what you were using but I'd say the 20% "quad attack" is wrong.
    (0)

  4. #4
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Quote Originally Posted by Yoji_Fujito View Post
    Hello,



    I would just like to make a quick clarification that the development team has only begun to talk about the fact that we'd like to make adjustments to two-handed weapons, and the details have yet to be fleshed out. Once we make some progress on this we will be sure to share!

    My Jobmaster Warrior has four Fencer Gifts in the Jobpoints/Gifts progression line.

    Warrior's primary weapon is Greataxe, Greataxe is Warrior's highest skill rank, Greataxe is WAR's Oboro JSE weapon, Greataxe is most of WAR's RME weapons etc.

    This means that four of my main WAR Gifts (Fencer Bonus) are completely useless to me, they literally never give me any bonuses at all, because I am using Warrior's primary weapon ; the Greataxe.

    So, please consider adding a duality to the Jobmaster Gifts, where it says "Fencer bonus" could you please add "Fencer Bonus (if using a 2-handed weapon this Gift will grant an Accuracy bonus instead of Fencer bonus.)"
    (5)
    Last edited by Stompa; 06-05-2016 at 03:53 AM. Reason: Brevity.

  5. #5
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    Quote Originally Posted by Yoji_Fujito View Post
    Hello,



    I would just like to make a quick clarification that the development team has only begun to talk about the fact that we'd like to make adjustments to two-handed weapons, and the details have yet to be fleshed out. Once we make some progress on this we will be sure to share!
    Forgive me Yoji_Fujito, but this has been an issue for sometime and the players can agree that this issue hasn't been given the priority it deserves. For the people that love to use DRG, WAR, DRK, SAM, and RUN at their favorite event and not being able to produce the damage output of their one-handed counterparts is truly unfair and unbalanced. My question is, why continue to delay this any further? Please make it a priority to have this fix by July version update. Thank you.
    (3)

  6. #6
    Player
    Join Date
    Jul 2011
    Posts
    201
    Quote Originally Posted by Yoji_Fujito View Post
    Hello,



    I would just like to make a quick clarification that the development team has only begun to talk about the fact that we'd like to make adjustments to two-handed weapons, and the details have yet to be fleshed out. Once we make some progress on this we will be sure to share!
    Dear devs,
    (0)