I believe this thread misses the real issue here. Because I have seen countless MMORPGs ruined by this notion of job balance.
Jobs should not be balanced. They need to have individual strengths that set them apart from other jobs. That's what makes the game play interesting to begin with. Otherwise in theory the developers should just copy and paste the same jobs for everyone to play - as that would be perfectly balanced yet would it be fun? I seriously doubt it.
Back in the early days many jobs on this game simply sucked. I hate to be so blunt - but that is the truth. They were downright miserable to play. SE has gone a long way to improving their jobs and making them more effective and enjoyable to play. So I find this idea that things were so much better in the old days floating around on this thread to be misleading. None of the jobs I play were better in the old days. That is for sure. In fact, they were a gazillion times worst.
I agree all jobs should be useful in all content. I do not agree that all jobs should be equally useful in all content.
I am not saying there aren't some legitimate complaints here. There is. But they are often exaggerated by job stereotypes and LS leaders who are stuck in their own ways. So instead of finding ways to make jobs more balanced I believe the correct way to address this issue is to ask how can we make certain jobs more useful in certain kinds of content.

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