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Thread: Job balancing?

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  1. #9
    Player OmnysValefor's Avatar
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    Oct 2012
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    I like to think that I've been among the most vocal that content is currently designed around too few jobs.

    I do not think this is because geo is too strong, I think it is because bard is too weak. There is a difference: the game has changed and bard has not.

    I do not think BLU is too strong, I think other melee got the shaft on JP. I think BLU has the best shot at overcoming the absurd levels of evasion on some of this content while still surviving the boss.

    Immanence is way too ideal in a game where melee require babysitting, can be completely shut down, and too easily killed.

    Nerfs to any of these classes don't make content any easier for the jobs people don't want.

    Fix content (amnesia, evasion, spike spells), fix some of the outdated JP enhancements/gifts. Fix bard, a class that needs overhauled.

    A lot of melee seem fine til you put them against paralyzes so potent they might as well be petrification. SAM is reliable for self-skillchains on anything it can hit, as long as they can survive and aren't enfeebled to death (literally).

    Fix the biggest problem with melee: there is little reason to bring more than what's needed to SC, scholars included.
    (2)
    Last edited by OmnysValefor; 05-20-2016 at 02:40 PM.