I agree Phil.

It isn't the same game as it was in 2008. In 08, mages didn't have such abundant refresh (since they're casting many of the same spells as they were back then), there wasn't Myrkr, and Occult Acumen, a third tier of aspir coupled with all this fc/haste gear, /rdm having convert and refresh). The trade-off back then was that your BLMs couldn't just chain nukes because their MP would not survive. If you brought only mages, you were gonna be ballading and waiting a lot. Melee had the strength of being steady and consistent damage.

Melee start empty and build up, mages start full and empty out. The problem in the balance now is that mages stay full.