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Thread: Job balancing?

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  1. #1
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Zekander View Post
    WHM actually already has a spell to deal with amnesia. Baramnesra (yeah yeah lolbarspells). But if you actually try it, stack Baramnesra with Barfira (amnesia is fire based) and that will give you at least 50% resistance for most content (Incursion, SR, not really sure where else it's much of a problem). I've had parties in SR fighting Arcelia and Ingrid never see amnesia once with barspells up. And don't forget partial resists, with bar spells up even if it gets you, chances are good that it will be for 1/2 duration or even less.

    I'm just saying that amnesia isn't really a barrier to melee, I totally agree that melee jobs need to be much more survivable. How exactly to do that without further cementing BLU as the only 'good' melee job, I don't know.
    While I don't mean this in a disparaging way, I can't say that I believe this example. With my RUN's status resist set, I have 32% base resistance and a large amount of magic evasion and elemental resistance. For exact numbers: 15% status resistance from Tenacity, 17% from gear (Erilaz Gauntlets +1, Runeist Trousers +1, Hearty Earring), 406 total Meva, 98 to all elements but dark/light, which have 88 instead. Combined with three runes at max JP (+116 +213 total to the appropriate element), a Baraera from a good WHM (+185 Wind resist), and a Barsilencera from the same WHM, I still resist maybe 40% of the time against VD Garuda's Silencega. Granted, this is eyeballed, but on any sort of serious content, I imagine your "standard" melee isn't going to have nearly the same resistances with just a pair of barspells.

    So yeah, amnesia is still an exceptionally large detriment to melee. I highly doubt that you'll be seeing a true 50% resist rate. But it's not just that; unremovable debuffs like the harpeia's paralyze, or potent debuffs such as an ironclad's stun or amnesia attacks combined with its max hp/mp down. Auras like golden kist's zombie aura, or charmga effects like from Vir'ava, etc. More and more content favors mages. I can't think of the last time I took my Mythic DRG to anything but Ambuscade, and certainly not to anything above T1 Reisenjima.
    (2)
    Last edited by Kensagaku; 05-14-2016 at 09:01 AM.
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku