Anyway if I was going to fix war this is what I would do. Let's ignore fencer, basically it lets war do one hand if they choose to. Focus on abilities of war that works for both 2 hand and 1 hand wars, as well as things that would make it more desirable in a party. First I would switch the duration and recast of Warcry, Blood Rage, and Tomahawk, that way not only could they be full timed but if they get dispelled some how it's not the end of the world, you just get a little job ability delay. I would also change the merits for warcry from lowering the recast to increasing the amount of attack it gives. With full merits I think the new potency of warcry should be somewhere in the 50-60% increase in attack similar to a geo fury. As for Tomahawk instead of increasing the duration of the debuff it should increase the potency of by 5% with every merit past the first so that works out as 45%, and 50% if you use the relic legs.