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Thread: Job balancing?

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  1. #1
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by OmnysValefor View Post
    Great example with monk. Anything I could name would seem far-reaching. Old things that don't matter or that anything can do, but that was kinda my point. If you expand the scope from bosses to "things people do at level cap", then job balance is okay. RDM/NIN is still a strong soloer, Bard is still great in melee-oriented CP parties, SAM self-skillchains faster than anyone else.
    When's the last time you've seen someone want melee even for a CP party? Even if you expand the scope from bosses to things people do at level cap, job balance is abysmal. They can't participate in any content that earns even semi-decent gear, they can't cp (which is basically like if a pre-99 job weren't allowed to xp), literally the only thing melee can do is putz their way through content that serves absolutely no purpose besides something to do when you're super bored.

    A majority of the jobs in the game are in the same boat as Lucky Roll. That is not "okay."
    (3)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  2. #2
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Urthdigger View Post
    When's the last time you've seen someone want melee even for a CP party? Even if you expand the scope from bosses to things people do at level cap, job balance is abysmal. They can't participate in any content that earns even semi-decent gear, they can't cp (which is basically like if a pre-99 job weren't allowed to xp), literally the only thing melee can do is putz their way through content that serves absolutely no purpose besides something to do when you're super bored.

    A majority of the jobs in the game are in the same boat as Lucky Roll. That is not "okay."
    Couple of things:

    First, You seem to be taking my prior defense of 'job balance ("if we expand things to what people do at level-cap...") as a serious defense. It was not. It was facetious, and while factually true, a bit sarcastic.

    Second, I usually invite one melee to CP, and I don't care what job it is as long as they have sufficient accuracy (easy with jse weapon and basic 119 gear, maybe food) and can fight into Light or Darkness. It might be a blu, sam, mnk. I don't honestly care. As I pointed out earlier in the thread, I've found that buffing one good nuker in a melee oriented CP party (acumen/malaise, or haste/malaise) increases the speed more than buffing the melee. Very very sad. Says nothing about the people playing the jobs and everything about the balance. There may be some OP melee (as far as numbers they can put out), but I've still yet to see a legit 99k CDC, especially reliably so. I know people that love to setup melee oriented CP parties, but to be honest: I hate those. They're slow, CP is boring (I've tried to eliminate the crab threat. I've killed thousands, but they keep coming.) So I generally decline to go.

    Yeah, that's the truth about me: As much as I wish balance was better in this game, I refuse to struggle when there are more sensible methods.

    One thing I've desired for a really long time is endgame activity that gave like a whole job point per kill! Crabs, which die in 15 seconds give this during campaign, why do bosses give a fraction. That's one thing I miss about abyssea: Experience points, and even gil (via cruor or good drops), became a by-product of end-game.

    ---

    Edit: Melee need a lot of love in this game. They take all the risk, must put in all the effort, and suffer incomparably. People use mages because mages put out as-good, if not better damage, have less gearing-demands (sc'ing scholars, healing scholars, geomancers, white mages). I live within the confines of the current game design, it doesn't mean I like it.

    And also, while I joked earlier in the thread about Matamata, I think that title would go to BLU lol.
    (1)
    Last edited by OmnysValefor; 05-11-2016 at 11:25 PM.