Yes, even with gifts job balancing is a major issue. For starters, the gap between melee and magic effectiveness is just that massive, but there's also the issue of jobs where the gifts don't help them. Take monk for instance: Almost all their job specific gifts (so, minus things like small amounts of att/acc, superior equipment, capacity point bonuses, etc) are things that help counter and guard. You know, for all the tanking people have monk doing. The one gift that does "help" damage is a martial arts bonus, but that speeds up attacks while reducing TP gained, and if we can already hit the delay cap that's actually a straight up detriment.