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Thread: Job balancing?

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  1. #1
    Player xiozen's Avatar
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    Mar 2011
    Location
    San'doria
    Posts
    301
    In review of the "gifts"...I'm wondering if this concept really continues to hold true for jobs that have already been mastered... since the gifts do provide over time and cumulatively, a significant boost to all aspects of the job (phy def, mag def, mag attk, attck, acc, mag acc etc. etc.) unless some gifts don't provide these types of boosts on the way to 2100... if all jobs receive these benefits, is rebalancing necessary??? I've personally witnessed the difficulties of a mastered "master" bst, "NOT" being one-shotted during sinister reign vs, non-mastered jobs getting wiped during the 1st aoe...
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  2. #2
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by xiozen View Post
    In review of the "gifts"...I'm wondering if this concept really continues to hold true for jobs that have already been mastered... since the gifts do provide over time and cumulatively, a significant boost to all aspects of the job (phy def, mag def, mag attk, attck, acc, mag acc etc. etc.) unless some gifts don't provide these types of boosts on the way to 2100... if all jobs receive these benefits, is rebalancing necessary??? I've personally witnessed the difficulties of a mastered "master" bst, "NOT" being one-shotted during sinister reign vs, non-mastered jobs getting wiped during the 1st aoe...
    Yes, even with gifts job balancing is a major issue. For starters, the gap between melee and magic effectiveness is just that massive, but there's also the issue of jobs where the gifts don't help them. Take monk for instance: Almost all their job specific gifts (so, minus things like small amounts of att/acc, superior equipment, capacity point bonuses, etc) are things that help counter and guard. You know, for all the tanking people have monk doing. The one gift that does "help" damage is a martial arts bonus, but that speeds up attacks while reducing TP gained, and if we can already hit the delay cap that's actually a straight up detriment.
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