Quote Originally Posted by machini View Post
I don't think you understand. BLU job point gifts are so mindbogglingly overpowered compared to all other jobs that they need to be toned down significantly. Having two free levels of all your traits, combined with the ability to choose which traits to set is too powerful. Especially when you compare it to jobs like DNC, or PUP, where your job point gifts actually hurt you.

RNG gets 10% ranged attack delay reduction while under the effect of Velocity Shot, which as a 2 minute duration and a 5 minute recast time. So 60% of the time, Ranger's DRG gets a buff to their incredibly fragile pet.

[edited for politeness]
Velocity Shot lasts 2 hours, not 2 minutes. Not sure why you thought it lasted 2 minutes. Secondly, DRG wyverns are not that fragile. The DRG however, is. And DRG gifts are actually pretty good. You also didn't post every 550 JP Gifts, which is okay, but leaving that out can be rather misleading. RUN gets Temper, which is actually pretty awesome for a true melee. RDM gets new enfeebles, which are pretty useful (if they land). DRK gets Drain III, which can cap your max hp. There are other pretty awesome 550 JP Gifts, but I don't feel like listing them all.

You are correct: Some jobs get crappy gifts, others get good ones, some get amazing gifts. This is a fact. If anything, I think the inequality of JP Gifts demonstrates SE's limited vision of the future, or the lack of understanding of the jobs. They don't seem to have a vision for some jobs in the game's future, so they just give them basic gifts that are "neat". If anything, the values on some of them could be adjusted to help make up for the lack of a game changing gift. Or just change it altogether. Example: Take away enhanced martial arts for MNK, give crit rate+5%. That's just one example.

Finally: nerfing BLU will only make the game harder. It won't make other jobs like DRK or PUP any better.