Quote Originally Posted by OmnysValefor View Post
Oh no, I do totally understand

A lot of jobs got the shaft. Either the guys designing JP gifts really understood BLU or really didn't. I would love to see an overhaul of many jobs JP gifts (not GEO's though--I think GEO's base is too high to need much love and I think that the synergy of the gifts giving skill means you can change your midcast set is a wonderful thing. T5 nukes may be a silly gift, but GEO just... doesn't need much).

Towards the thread I linked above, an old one of mine, I'd point out that whoever designed gifts really didn't understand PLD, and really didn't understand Monk.

It is true that most jobs in the game would trade their 100/1200 for (Two free tiers of all your native job traits) and I understand how much more potent blu's is due to versatility.
I just have a hard time thinking of anything that would be an equivalent power boost to other jobs that match the sheer number of new spells and the power of traits available to BLU. It's especially bad in the case of RDM, where BLU has more or less become a better RDM. You're a much more balanced caster/melee hybrid, you're a hell of a lot more powerful, and you still have party wide buffs, at the cost of not having the powerful disables RDM has, but on the flip side, it's extremely difficult to land those disables on things that matter anyways. What would you even do to bring RDM back into playability, when comparing it to the bar BLU has set? Go against its class design and give it AOEs? Massively reduce the resistance to debuffs bosses have? Massively increase its spell damage and put it on par with BLM or SCH and, again, go against its class design? Massively buff its heals to make it compete with WHM and SCH for healing?

I'd love to see buffs to the other jobs that bring them "up to BLU's level" but I'm completely stumped on what any such buffs would even be, other than just upping trait levels, layering on tons of new spells and abilities (which might not even be possible within the limitations of the game engine), and making the (non-BLU) melees about thirty times tankier. Which would in turn further polarize the difference between no JP BLUs and fully farmed BLUs which is a whole other kettle of fish. I dunno. BLU does have the distinction of being one of -- if not the most -- farm-intensive jobs to actually become relevant, but when it DOES become relevant, it turns into such complete BS.