Quote Originally Posted by machini View Post
I don't think you understand. BLU job point gifts are so mindbogglingly overpowered compared to all other jobs that they need to be toned down significantly. Having two free levels of all your traits, combined with the ability to choose which traits to set is too powerful. Especially when you compare it to jobs like DNC, or PUP, where your job point gifts actually hurt you.

There is a reason that BLU is the most sought-after melee right now, and it's because it's broken. And they won't fix it because they don't want to admit that they made a mistake.

Let's look at some other Jobs' 100 and 1200 point gifts, and compare them to two free levels of whatever job traits you want to set, excluding TA and TH.

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Oh no, I do totally understand

A lot of jobs got the shaft. Either the guys designing JP gifts really understood BLU or really didn't. I would love to see an overhaul of many jobs JP gifts (not GEO's though--I think GEO's base is too high to need much love and I think that the synergy of the gifts giving skill means you can change your midcast set is a wonderful thing. T5 nukes may be a silly gift, but GEO just... doesn't need much).

Towards the thread I linked above, an old one of mine, I'd point out that whoever designed gifts really didn't understand PLD, and really didn't understand Monk.

It is true that most jobs in the game would trade their 100/1200 for (Two free tiers of all your native job traits) and I understand how much more potent blu's is due to versatility.